Theme: Weather magic, frontier settlements, danger
Geography: Open sea, storm towers, floating mage platforms
Culture: Stormcall rituals, mage apprenticeships
Dangers: Stormrays, magical storms, lightning beasts
Factions: Stormguard Order, rogue stormcallers
Trade: Stormglass, enchanted sails, lightning rods
Magic: High concentration; unstable
Adventure Hooks:
A storm tower collapses
A rogue stormcaller summons a forbidden tempest
A floating settlement drifts into danger