Theme: Commerce, chaos, crime, culture
Geography: Coastal markets, narrow alleys, crowded docks
Culture: Gambling, street food, shell flute music
Dangers: Pickpockets, smugglers, magical scams
Factions: Gutterwind Circle, Blackwater Syndicate
Trade: Everything — legal and illegal
Magic: Street charms, counterfeit runes
Adventure Hooks:
A vendor sells cursed charms
A child vanishes near the bone-carver’s stall
A noble visits in disguise and is targeted