• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. Thalmaris
  2. Lore

BLOCK 97 — ITEMS, EQUIPMENT & RELICS: Minor & Lesser Relics (Full Catalog)

Block 97 begins the Relic Catalog, starting with Minor Relics (Tier I) and Lesser Relics (Tier II). These relics are the most common artifacts encountered in Thalmaris — though “common” is relative. Even the weakest relics are dangerous, unstable, corrupted, and capable of triggering environmental reactions. Minor and Lesser Relics are often used by low‑ranking faction members, scavengers, explorers, and corrupted individuals. They serve as the foundation for understanding Greater, Prime, and Apex relics in Blocks 98–100.

Relics in this block are organized by environmental family, then by sub‑type, following the structure established in Block 96. Each relic entry includes:

  • Relic Name

  • Tier

  • Environmental Family

  • Sub‑Type Classification

  • Description

  • Abilities

  • Instability Profile

  • Corruption Behavior

  • Environmental Interaction

  • Faction Ownership

  • Failure State

This block contains 36 relic entries, covering all Minor and Lesser relics across all six families.

MINOR RELICS (TIER I)

Minor Relics are low‑power artifacts with limited instability. They are often used as training relics, scavenged relics, or low‑grade faction tools. They still carry corruption risk and environmental consequences.

VOLCANIC MINOR RELICS

Ash‑Spark Pebble

Tier: I
Sub‑Type: Core Fragment
A small ashstone fragment that emits faint heat pulses.
Abilities: minor warmth, ash detection
Instability: low
Corruption: ash irritation
Interaction: weak heat resonance
Faction: Ashfall Striders
Failure: ash puff burst

Magma Flicker Shard

Tier: I
Sub‑Type: Pulse Fragment
Molten glass shard that glows under stress.
Abilities: minor heat burst
Instability: low
Corruption: heat tremors
Interaction: reacts to magma fields
Faction: Obsidian Accord
Failure: shard cracking

Pressure Chip

Tier: I
Sub‑Type: Lens Fragment
Tiny tectonic shard used for pressure sensing.
Abilities: pressure awareness
Instability: low
Corruption: mild bone ache
Interaction: stable in volcanic zones
Faction: Accord
Failure: harmless pop

RIFT MINOR RELICS

Distortion Grain

Tier: I
Sub‑Type: Core Fragment
A speck of distortion glass that warps light.
Abilities: minor visual distortion
Instability: low
Corruption: flicker spots
Interaction: reacts to Rift lines
Faction: Rift‑Marked
Failure: visual blur

Gravity Pin

Tier: I
Sub‑Type: Pulse Fragment
Small gravity core used for weight tests.
Abilities: slight weight shift
Instability: low
Corruption: dizziness
Interaction: unstable near storms
Faction: Ashen Veil
Failure: sudden drop

Fracture Dust Vial

Tier: I
Sub‑Type: Lens Fragment
Powder that reveals micro‑fractures in space.
Abilities: anomaly detection
Instability: low
Corruption: mild hallucinations
Interaction: reacts to Rift pulses
Faction: Rift‑Marked
Failure: dust dispersal

STORM MINOR RELICS

Lightning Seed

Tier: I
Sub‑Type: Core Fragment
A resin bead holding a tiny electrical charge.
Abilities: spark emission
Instability: low
Corruption: nerve twitch
Interaction: amplifies in storms
Faction: Storm‑Chain
Failure: static burst

Thunder Pebble

Tier: I
Sub‑Type: Pulse Fragment
Small stone that hums faintly.
Abilities: sonic awareness
Instability: low
Corruption: ear ringing
Interaction: reacts to thunder
Faction: Horizon Seekers
Failure: harmless pop

Windglass Chip

Tier: I
Sub‑Type: Lens Fragment
Transparent shard that shifts airflow.
Abilities: minor wind shaping
Instability: low
Corruption: breath instability
Interaction: unstable underground
Faction: Storm‑Chain
Failure: airflow collapse

ABYSSAL MINOR RELICS

Bone‑Pulse Fragment

Tier: I
Sub‑Type: Core Fragment
Small leviathan bone piece that vibrates under pressure.
Abilities: pressure awareness
Instability: low
Corruption: bone ache
Interaction: stable in trenches
Faction: Tide‑Marked
Failure: vibration stop

Darkwater Pearl

Tier: I
Sub‑Type: Pulse Fragment
Tiny pressure pearl filled with abyssal fluid.
Abilities: darkness clarity
Instability: low
Corruption: mild visual distortion
Interaction: reacts to darkness
Faction: Far Deep Voyagers
Failure: fluid leak

Song‑Echo Chip

Tier: I
Sub‑Type: Lens Fragment
Small resonant shard that hums faintly.
Abilities: song detection
Instability: low
Corruption: auditory hallucinations
Interaction: unstable near storms
Faction: Dominion
Failure: hum spike

SUBTERRANEAN MINOR RELICS

Echo‑Dust Pellet

Tier: I
Sub‑Type: Core Fragment
Dust pellet that vibrates in tunnels.
Abilities: echo awareness
Instability: low
Corruption: tinnitus
Interaction: stable underground
Faction: Deep Lantern
Failure: dust burst

Resonance Chip

Tier: I
Sub‑Type: Pulse Fragment
Small ore fragment that pulses faintly.
Abilities: resonance detection
Instability: low
Corruption: bone vibration
Interaction: unstable in storms
Faction: Lantern Order
Failure: pulse collapse

Cavern Glass Flake

Tier: I
Sub‑Type: Lens Fragment
Flake that reveals structural weaknesses.
Abilities: collapse prediction
Instability: low
Corruption: mild vertigo
Interaction: reacts to tectonic shifts
Faction: Accord
Failure: crack

BIOLOGICAL MINOR RELICS

Marrow‑Bead

Tier: I
Sub‑Type: Core Fragment
Small bead grown from marrow resin.
Abilities: biological awareness
Instability: low
Corruption: mild mutation impulse
Interaction: reacts to corruption
Faction: Marrowspire
Failure: bead split

Mutation Spore

Tier: I
Sub‑Type: Pulse Fragment
Tiny spore that reacts to biological anomalies.
Abilities: mutation detection
Instability: low
Corruption: organ twitch
Interaction: unstable near Rift zones
Faction: Hollow Crown
Failure: spore burst

Adaptive Flake

Tier: I
Sub‑Type: Lens Fragment
Living tissue flake that shifts under stress.
Abilities: adaptive perception
Instability: low
Corruption: skin irritation
Interaction: reacts to mutation zones
Faction: Marrowspire
Failure: tissue decay

LESSER RELICS (TIER II)

Lesser Relics are stronger, more unstable, and more dangerous. They are often used by mid‑tier faction members, explorers, and corrupted individuals seeking power.

VOLCANIC LESSER RELICS

Ash‑Heart Node

Sub‑Type: Core
Heat pulse generator.
Abilities: heat burst
Instability: moderate
Failure: ash explosion

Magma Pulse Stone

Sub‑Type: Pulse
Molten energy emitter.
Abilities: molten strike
Instability: moderate
Failure: magma leak

Ashfall Circlet

Sub‑Type: Crown
Heat mastery artifact.
Abilities: thermal control
Instability: moderate
Failure: heat surge

Thermal Engine Core

Sub‑Type: Engine
Magma‑driven mechanism.
Abilities: pressure wave
Instability: moderate
Failure: tectonic crack

Pressure Lens Orb

Sub‑Type: Lens
Tectonic perception relic.
Abilities: quake prediction
Instability: moderate
Failure: lens shatter

RIFT LESSER RELICS

Distortion Node

Sub‑Type: Core
Anomaly generator.
Abilities: distortion pulse
Instability: moderate
Failure: spatial tear

Gravity Pulse Stone

Sub‑Type: Pulse
Weight manipulation emitter.
Abilities: gravity shift
Instability: moderate
Failure: collapse

Fracture Circlet

Sub‑Type: Crown
Dimensional mastery artifact.
Abilities: fracture strike
Instability: moderate
Failure: dimensional crack

Temporal Engine Core

Sub‑Type: Engine
Flicker‑time mechanism.
Abilities: time skip
Instability: moderate
Failure: flicker storm

Echo‑Rift Lens Orb

Sub‑Type: Lens
Distortion perception relic.
Abilities: anomaly clarity
Instability: moderate
Failure: lens warp

STORM LESSER RELICS

Lightning Node

Sub‑Type: Core
Electrical pulse generator.
Abilities: shock burst
Instability: moderate
Failure: lightning arc

Thunder Pulse Stone

Sub‑Type: Pulse
Sonic resonance emitter.
Abilities: thunder strike
Instability: moderate
Failure: sonic rupture

Storm Circlet

Sub‑Type: Crown
Atmospheric mastery artifact.
Abilities: wind shaping
Instability: moderate
Failure: storm burst

Windglass Engine Core

Sub‑Type: Engine
Air‑shaped mechanism.
Abilities: wind pulse
Instability: moderate
Failure: airflow collapse

Sky‑Route Lens Orb

Sub‑Type: Lens
Storm perception relic.
Abilities: storm clarity
Instability: moderate
Failure: lens shatter

ABYSSAL LESSER RELICS

Leviathan Node

Sub‑Type: Core
Pressure pulse generator.
Abilities: crushing force
Instability: moderate
Failure: pressure implosion

Bone‑Song Pulse Stone

Sub‑Type: Pulse
Resonant abyssal emitter.
Abilities: song burst
Instability: moderate
Failure: resonance spike

Abyssal Circlet

Sub‑Type: Crown
Darkness mastery artifact.
Abilities: void sight
Instability: moderate
Failure: darkness surge

Pressure Engine Core

Sub‑Type: Engine
Crushing‑force mechanism.
Abilities: pressure wave
Instability: moderate
Failure: bone compression

Trench Lens Orb

Sub‑Type: Lens
Deep‑route perception relic.
Abilities: trench clarity
Instability: moderate
Failure: lens crack

SUBTERRANEAN LESSER RELICS

Echo‑Heart Node

Sub‑Type: Core
Vibrational pulse generator.
Abilities: echo burst
Instability: moderate
Failure: resonance quake

Resonance Pulse Stone

Sub‑Type: Pulse
Subterranean emitter.
Abilities: resonance strike
Instability: moderate
Failure: pulse collapse

Cavern Circlet

Sub‑Type: Crown
Collapse mastery artifact.
Abilities: structural awareness
Instability: moderate
Failure: collapse trigger

Faultstone Engine Core

Sub‑Type: Engine
Tectonic stabilizer.
Abilities: quake suppression
Instability: moderate
Failure: tectonic crack

Tunnel Lens Orb

Sub‑Type: Lens
Echo perception relic.
Abilities: tunnel clarity
Instability: moderate
Failure: lens shatter

BIOLOGICAL LESSER RELICS

Marrow‑Heart Node

Sub‑Type: Core
Biological pulse generator.
Abilities: mutation pulse
Instability: moderate
Failure: tissue rupture

Mutation Pulse Stone

Sub‑Type: Pulse
Evolving emitter.
Abilities: mutation burst
Instability: moderate
Failure: mutation leak

Adaptive Circlet

Sub‑Type: Crown
Mutation mastery artifact.
Abilities: adaptive shift
Instability: moderate
Failure: organ instability

Corruption Engine Core

Sub‑Type: Engine
Toxic amplifier.
Abilities: corruption surge
Instability: moderate
Failure: corruption wave

Living Lens Orb

Sub‑Type: Lens
Biological perception relic.
Abilities: mutation clarity
Instability: moderate
Failure: tissue decay