Block 97 begins the Relic Catalog, starting with Minor Relics (Tier I) and Lesser Relics (Tier II). These relics are the most common artifacts encountered in Thalmaris — though “common” is relative. Even the weakest relics are dangerous, unstable, corrupted, and capable of triggering environmental reactions. Minor and Lesser Relics are often used by low‑ranking faction members, scavengers, explorers, and corrupted individuals. They serve as the foundation for understanding Greater, Prime, and Apex relics in Blocks 98–100.
Relics in this block are organized by environmental family, then by sub‑type, following the structure established in Block 96. Each relic entry includes:
Relic Name
Tier
Environmental Family
Sub‑Type Classification
Description
Abilities
Instability Profile
Corruption Behavior
Environmental Interaction
Faction Ownership
Failure State
This block contains 36 relic entries, covering all Minor and Lesser relics across all six families.
Minor Relics are low‑power artifacts with limited instability. They are often used as training relics, scavenged relics, or low‑grade faction tools. They still carry corruption risk and environmental consequences.
Tier: I
Sub‑Type: Core Fragment
A small ashstone fragment that emits faint heat pulses.
Abilities: minor warmth, ash detection
Instability: low
Corruption: ash irritation
Interaction: weak heat resonance
Faction: Ashfall Striders
Failure: ash puff burst
Tier: I
Sub‑Type: Pulse Fragment
Molten glass shard that glows under stress.
Abilities: minor heat burst
Instability: low
Corruption: heat tremors
Interaction: reacts to magma fields
Faction: Obsidian Accord
Failure: shard cracking
Tier: I
Sub‑Type: Lens Fragment
Tiny tectonic shard used for pressure sensing.
Abilities: pressure awareness
Instability: low
Corruption: mild bone ache
Interaction: stable in volcanic zones
Faction: Accord
Failure: harmless pop
Tier: I
Sub‑Type: Core Fragment
A speck of distortion glass that warps light.
Abilities: minor visual distortion
Instability: low
Corruption: flicker spots
Interaction: reacts to Rift lines
Faction: Rift‑Marked
Failure: visual blur
Tier: I
Sub‑Type: Pulse Fragment
Small gravity core used for weight tests.
Abilities: slight weight shift
Instability: low
Corruption: dizziness
Interaction: unstable near storms
Faction: Ashen Veil
Failure: sudden drop
Tier: I
Sub‑Type: Lens Fragment
Powder that reveals micro‑fractures in space.
Abilities: anomaly detection
Instability: low
Corruption: mild hallucinations
Interaction: reacts to Rift pulses
Faction: Rift‑Marked
Failure: dust dispersal
Tier: I
Sub‑Type: Core Fragment
A resin bead holding a tiny electrical charge.
Abilities: spark emission
Instability: low
Corruption: nerve twitch
Interaction: amplifies in storms
Faction: Storm‑Chain
Failure: static burst
Tier: I
Sub‑Type: Pulse Fragment
Small stone that hums faintly.
Abilities: sonic awareness
Instability: low
Corruption: ear ringing
Interaction: reacts to thunder
Faction: Horizon Seekers
Failure: harmless pop
Tier: I
Sub‑Type: Lens Fragment
Transparent shard that shifts airflow.
Abilities: minor wind shaping
Instability: low
Corruption: breath instability
Interaction: unstable underground
Faction: Storm‑Chain
Failure: airflow collapse
Tier: I
Sub‑Type: Core Fragment
Small leviathan bone piece that vibrates under pressure.
Abilities: pressure awareness
Instability: low
Corruption: bone ache
Interaction: stable in trenches
Faction: Tide‑Marked
Failure: vibration stop
Tier: I
Sub‑Type: Pulse Fragment
Tiny pressure pearl filled with abyssal fluid.
Abilities: darkness clarity
Instability: low
Corruption: mild visual distortion
Interaction: reacts to darkness
Faction: Far Deep Voyagers
Failure: fluid leak
Tier: I
Sub‑Type: Lens Fragment
Small resonant shard that hums faintly.
Abilities: song detection
Instability: low
Corruption: auditory hallucinations
Interaction: unstable near storms
Faction: Dominion
Failure: hum spike
Tier: I
Sub‑Type: Core Fragment
Dust pellet that vibrates in tunnels.
Abilities: echo awareness
Instability: low
Corruption: tinnitus
Interaction: stable underground
Faction: Deep Lantern
Failure: dust burst
Tier: I
Sub‑Type: Pulse Fragment
Small ore fragment that pulses faintly.
Abilities: resonance detection
Instability: low
Corruption: bone vibration
Interaction: unstable in storms
Faction: Lantern Order
Failure: pulse collapse
Tier: I
Sub‑Type: Lens Fragment
Flake that reveals structural weaknesses.
Abilities: collapse prediction
Instability: low
Corruption: mild vertigo
Interaction: reacts to tectonic shifts
Faction: Accord
Failure: crack
Tier: I
Sub‑Type: Core Fragment
Small bead grown from marrow resin.
Abilities: biological awareness
Instability: low
Corruption: mild mutation impulse
Interaction: reacts to corruption
Faction: Marrowspire
Failure: bead split
Tier: I
Sub‑Type: Pulse Fragment
Tiny spore that reacts to biological anomalies.
Abilities: mutation detection
Instability: low
Corruption: organ twitch
Interaction: unstable near Rift zones
Faction: Hollow Crown
Failure: spore burst
Tier: I
Sub‑Type: Lens Fragment
Living tissue flake that shifts under stress.
Abilities: adaptive perception
Instability: low
Corruption: skin irritation
Interaction: reacts to mutation zones
Faction: Marrowspire
Failure: tissue decay
Lesser Relics are stronger, more unstable, and more dangerous. They are often used by mid‑tier faction members, explorers, and corrupted individuals seeking power.
Sub‑Type: Core
Heat pulse generator.
Abilities: heat burst
Instability: moderate
Failure: ash explosion
Sub‑Type: Pulse
Molten energy emitter.
Abilities: molten strike
Instability: moderate
Failure: magma leak
Sub‑Type: Crown
Heat mastery artifact.
Abilities: thermal control
Instability: moderate
Failure: heat surge
Sub‑Type: Engine
Magma‑driven mechanism.
Abilities: pressure wave
Instability: moderate
Failure: tectonic crack
Sub‑Type: Lens
Tectonic perception relic.
Abilities: quake prediction
Instability: moderate
Failure: lens shatter
Sub‑Type: Core
Anomaly generator.
Abilities: distortion pulse
Instability: moderate
Failure: spatial tear
Sub‑Type: Pulse
Weight manipulation emitter.
Abilities: gravity shift
Instability: moderate
Failure: collapse
Sub‑Type: Crown
Dimensional mastery artifact.
Abilities: fracture strike
Instability: moderate
Failure: dimensional crack
Sub‑Type: Engine
Flicker‑time mechanism.
Abilities: time skip
Instability: moderate
Failure: flicker storm
Sub‑Type: Lens
Distortion perception relic.
Abilities: anomaly clarity
Instability: moderate
Failure: lens warp
Sub‑Type: Core
Electrical pulse generator.
Abilities: shock burst
Instability: moderate
Failure: lightning arc
Sub‑Type: Pulse
Sonic resonance emitter.
Abilities: thunder strike
Instability: moderate
Failure: sonic rupture
Sub‑Type: Crown
Atmospheric mastery artifact.
Abilities: wind shaping
Instability: moderate
Failure: storm burst
Sub‑Type: Engine
Air‑shaped mechanism.
Abilities: wind pulse
Instability: moderate
Failure: airflow collapse
Sub‑Type: Lens
Storm perception relic.
Abilities: storm clarity
Instability: moderate
Failure: lens shatter
Sub‑Type: Core
Pressure pulse generator.
Abilities: crushing force
Instability: moderate
Failure: pressure implosion
Sub‑Type: Pulse
Resonant abyssal emitter.
Abilities: song burst
Instability: moderate
Failure: resonance spike
Sub‑Type: Crown
Darkness mastery artifact.
Abilities: void sight
Instability: moderate
Failure: darkness surge
Sub‑Type: Engine
Crushing‑force mechanism.
Abilities: pressure wave
Instability: moderate
Failure: bone compression
Sub‑Type: Lens
Deep‑route perception relic.
Abilities: trench clarity
Instability: moderate
Failure: lens crack
Sub‑Type: Core
Vibrational pulse generator.
Abilities: echo burst
Instability: moderate
Failure: resonance quake
Sub‑Type: Pulse
Subterranean emitter.
Abilities: resonance strike
Instability: moderate
Failure: pulse collapse
Sub‑Type: Crown
Collapse mastery artifact.
Abilities: structural awareness
Instability: moderate
Failure: collapse trigger
Sub‑Type: Engine
Tectonic stabilizer.
Abilities: quake suppression
Instability: moderate
Failure: tectonic crack
Sub‑Type: Lens
Echo perception relic.
Abilities: tunnel clarity
Instability: moderate
Failure: lens shatter
Sub‑Type: Core
Biological pulse generator.
Abilities: mutation pulse
Instability: moderate
Failure: tissue rupture
Sub‑Type: Pulse
Evolving emitter.
Abilities: mutation burst
Instability: moderate
Failure: mutation leak
Sub‑Type: Crown
Mutation mastery artifact.
Abilities: adaptive shift
Instability: moderate
Failure: organ instability
Sub‑Type: Engine
Toxic amplifier.
Abilities: corruption surge
Instability: moderate
Failure: corruption wave
Sub‑Type: Lens
Biological perception relic.
Abilities: mutation clarity
Instability: moderate
Failure: tissue decay