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  1. The Aether-Yule Spire
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Travel & Encounters

Travel & Encounters

​Travel Hazards and Random Encounters

Content:

​Traversing the Spire

​@The Aether-Yule Spire is vertical. Travel is measured in "Climb Hours."

  • ​The Ribbon-Rail: Safe, fast, but costs gold. 10% chance of a "Snow-Bandit" heist. (@Ribbon-Rail Central Station)

  • ​Walking the Boughs: Free, but slow. Requires athletics checks.

  • ​The Maintenance Ladders: Fast, dirty, dangerous.

​Regional Encounters Table

​When players travel, consult this list based on their altitude:

​The Roots (Industrial):

@The Root-Ward

  1. ​Steam Burst: A pipe ruptures (Dex Save DC 13 or 2d6 Fire).

  2. ​Soot-Scamp Mob: A swarm of @Soot-Scamps tries to steal loose gear.

  3. ​Fatberg: A "Resin-Ooze" blocks the hallway.

​The Boughs (City):

@The Bough-Towns

  1. ​Avalanche: A pile of snow falls from a higher branch (Dex Save DC 14).

  2. ​Runaway Toy: A malfunctioned @Cog-Kin soldier attacks.

  3. ​Pickpocket: A member of the Chimney-Sweeps bumps into the party.

​The Canopy (Wilds):

@The Frost-Canopy

  1. ​Wind Shear: Sudden gusts threaten to blow players off the branch (Str Save DC 15).

  2. ​Sky-Stag: A wild stag defends its territory.

  3. ​Frost-Wraith: A scout from@The Silent Legion stalks the party.