Travel Hazards and Random Encounters
Content:
@The Aether-Yule Spire is vertical. Travel is measured in "Climb Hours."
The Ribbon-Rail: Safe, fast, but costs gold. 10% chance of a "Snow-Bandit" heist. (@Ribbon-Rail Central Station)
Walking the Boughs: Free, but slow. Requires athletics checks.
The Maintenance Ladders: Fast, dirty, dangerous.
When players travel, consult this list based on their altitude:
The Roots (Industrial):
@The Root-Ward
Steam Burst: A pipe ruptures (Dex Save DC 13 or 2d6 Fire).
Soot-Scamp Mob: A swarm of @Soot-Scamps tries to steal loose gear.
Fatberg: A "Resin-Ooze" blocks the hallway.
The Boughs (City):
@The Bough-Towns
Avalanche: A pile of snow falls from a higher branch (Dex Save DC 14).
Runaway Toy: A malfunctioned @Cog-Kin soldier attacks.
Pickpocket: A member of the Chimney-Sweeps bumps into the party.
The Canopy (Wilds):
@The Frost-Canopy
Wind Shear: Sudden gusts threaten to blow players off the branch (Str Save DC 15).
Sky-Stag: A wild stag defends its territory.
Frost-Wraith: A scout from@The Silent Legion stalks the party.