Core Premise
Far-future (2150), off-world on a barren, distant moon
The Deepwell Facility is:
Of completely unknown origin (not human, or at least not provably so)
Architecturally unnatural: brutalist, industrial, but also impossible
Functionally a labyrinth with shifting or incomprehensible spatial logic
It contains hostile anomalies/entities that are:
Unclassified
Lethal
Likely not bound by conventional biology or physics
Player Role
Players are condemned prisoners
Sent into the facility as expendable assets
Their mission is framed as:
Exploration
Discovery of “truths”
Implicit tone: survival is unlikely; knowledge is extracted at extreme human cost
Faction: The Authority
Secretive, authoritarian research body
Operates above or outside conventional law via:
Blackmail
Political manipulation
Uses prisoners as disposable test subjects
Motivations:
Understand the facility
Contain its anomalies
Weaponize or profit from discoveries
Ethos:
Cold utilitarianism
Scientific obsession overriding morality
Tone & Genre Signals
Strong cosmic horror (unknowable origin, incomprehensible space)
Institutional horror (Authority exploitation)
Likely themes:
Insignificance of humanity
Corruption through knowledge
Loss of identity/sanity
Truth as something dangerous, not liberating