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  1. The Deepwell Facility
  2. Lore

Faceless

Faceless — Core Identity

  • Classification: Anomalous humanoid predator / curse

  • Origin: Human inmate transformed by an unknown entity

  • Nature: Voiceless, faceless wanderer of the Deepwell Facility

  • Function: Inflicts the fate it suffered onto others

This is a personalized horror, linking back to human origin but now fully anomalous.


Physical Appearance

  • Standard human inmate attire:

    • Dirty, grey jumpsuit

    • Marked: “Inmate-82”

  • Face:

    • Completely obscured by:

      • Black, jittering rectangle/square

      • Persistent across:

        • Lighting conditions

        • Viewing angles

  • Appears normal from distance, but profoundly uncanny upon closer inspection


Behavior Patterns

Observation

  • Wanders corridors, often at a distance

  • Watches new arrivals or prisoners

  • Reaction to being noticed (probabilistic):

    1. Continue staring

    2. Disappear instantly

    3. Rarely: approach the observer


Approach Mechanic (Rare)

  • When moving toward a player:

    • A mental voice manifests:

      “Do you want to see my face?”

  • Closing distance triggers:

    • Loud, distorted mental screaming:

      “THEY BURNT IT OFF!”


Attack / Kill Sequence

  1. Close contact

  2. Visual assault:

    • Bright, multicolor flashing lights

    • Surrounds both Faceless and victim

  3. Horror manifestation:

    • Victim perceives a cosmic horror

  4. Duration:

    • ~20 seconds

  5. Outcome:

    • Faceless disappears

    • Victim suffers face burned and torn off

    • Instant death, graphic gore


Psychological & Thematic Role

  • Represents:

    • Personal horror transformed into universal threat

    • Witnessing a fate beyond comprehension

  • Interaction effect:

    • Fear through observation → escalation

    • Mental assault prior to physical termination


Functional Gameplay Mechanics

  • Trigger Probability: Randomized observation consequences

  • Mental Effects:

    • Auditory hallucinations (voices)

    • Visual assault (cosmic horror)

  • Environmental Effect:

    • Visual stimulus: bright, chaotic lights

    • Can disorient nearby players

  • Lethality:

    • Instant and unavoidable upon full approach


Core Horror Rule

Those who see Faceless may choose to look—but looking brings the fate of the observer’s own face into reality.


Relationship in the Setting

  • Ties to:

    • The personalized horror lineage (similar to Hemarch/Bloodbeing origin)

    • Facility’s ability to transform humans into walking anomalies

  • Contrasts with:

    • Purely abstract or anti-memetic entities (Silhouette, Witness)

    • Grounded, corporeal, violent horror with human origin.