Origins: Like the Forlorn, members are former Deepwell Facility inmates—escaped, forgotten, or altered by the Facility—but their experiences led them to a different truth: worship of the Pale Tree, a god-like anomaly of blood and transformation.
Purpose: They seek to harness the power of life-fluid, viewing blood as the sacred essence that connects all living beings to the Pale Tree.
Rivalry: Hostile toward the Forlorn, believing worship of the Endless is heretical and a corruption of the Deepwell’s divine will.
The Pale Tree as Deity
Appears mostly in dreams or visions as:
A pale, leafless tree
Red blood flowing like sap through its bark and branches
Represents life, death, and transformation—the ultimate arbiter of flesh and blood.
Sacred Blood
Blood is holy, malleable, and powerful.
Rituals include:
Offering blood sacrifices
Creating Bloodbeings through occult rites
Marking themselves or prisoners with tree-like symbols
Ritual Sacrifice
Sacrifices are performed both to honor the Pale Tree and to generate Bloodbeings, which serve as extensions of the cult’s power.
Members may willingly bleed themselves as acts of devotion.
Dream Communion
Followers receive visions of the Pale Tree in sleep or meditation.
These visions often guide rituals or predict the arrival of anomalies within the Facility.
Clothing: Layered ceremonial robes dyed crimson or stained with blood. Some wear fragments of Authority jumpsuits over robes as a reminder of their past.
Body Modifications:
Tree-like tattoos across arms and torso, often glowing faintly when blood is present
Ritual scars to channel blood in sacred patterns
Artifacts:
Staffs or rods tipped with hollow tubes for blood manipulation
Small containers of coagulated blood used in summoning rites
Sigils of the Pale Tree painted across walls, floors, or ceilings
Cultist Behavior:
Patrol or inhabit the Flooded Basements, Fleshrooms, and Blood-affinitive zones
Actively experiment with Bloodbeings and rituals
Non-combatants may chant or perform blood rites, creating dangerous environmental hazards
Combat / Defense:
Use Bloodbeings as minions or ambush forces
Employ ritualistic blood manipulation to hinder intruders
Sacrifice members to summon or empower anomalies
Recruitment:
Attempt to convert other inmates or survivors into Votaries, whose blood becomes part of the Pale Tree’s will
Obsession with Blood:
Followers see the life essence of others as a sacred medium
Transformation as Salvation:
Flesh, blood, and injury are holy tools for connecting with the Pale Tree
Fanaticism:
Willfully commit gruesome acts to serve their god
Rivalry Fixation:
The Forlorn are considered heretics; encounters are often deadly
High Sap / Sapling:
Prophets or ritual leaders, closest to visions of the Pale Tree
Votaries:
Converted members whose blood is linked to the Tree, often bound in servitude
Novices / Initiates:
New converts, responsible for basic sacrifices, marking sigils, and feeding Bloodbeings
Bloodbeings:
Directly created and controlled by the Church
Serve as weapons, servants, and extensions of their god’s influence
Hemarch:
Revered as a high priest or sacred enforcer of blood rituals
Other anomalies:
May be interpreted as emissaries or tools of the Pale Tree
Rarely worshipped outside of their immediate utility
Environmental Hazards:
Blood trails, contaminated floors, partially coagulated blood acting as traps
Ritual circles that summon Bloodbeings or trigger anomalies
Psychological Horror:
Exposure to their rituals can cause hallucinations of bleeding trees or eyes forming in blood pools
Characters risk permanent corruption if they are marked or wounded by the cult
Encounters:
Patrols with Bloodbeings in Flooded Basements or Fleshrooms
Rituals underway, where the party must decide whether to interrupt or flee
Dream sequences showing the Pale Tree, affecting sanity and perception
Ideological Rivalry:
The Church views the Endless as a false god or chaos to be corrected
Attacks or sabotages Forlorn rituals whenever possible
Tactical Rivalry:
In the Field: Forlorn and Pale Tree cultists may inadvertently trap each other with anomalies or Bloodbeings
Both manipulate Deepwell anomalies, creating zones of extreme danger when both are present