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  1. The Deepwell Facility
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The Church of the Pale Tree

The Church of the Pale Tree — Cult Overview

  • Origins: Like the Forlorn, members are former Deepwell Facility inmates—escaped, forgotten, or altered by the Facility—but their experiences led them to a different truth: worship of the Pale Tree, a god-like anomaly of blood and transformation.

  • Purpose: They seek to harness the power of life-fluid, viewing blood as the sacred essence that connects all living beings to the Pale Tree.

  • Rivalry: Hostile toward the Forlorn, believing worship of the Endless is heretical and a corruption of the Deepwell’s divine will.


Doctrine and Beliefs

  1. The Pale Tree as Deity

    • Appears mostly in dreams or visions as:

      • A pale, leafless tree

      • Red blood flowing like sap through its bark and branches

    • Represents life, death, and transformation—the ultimate arbiter of flesh and blood.

  2. Sacred Blood

    • Blood is holy, malleable, and powerful.

    • Rituals include:

      • Offering blood sacrifices

      • Creating Bloodbeings through occult rites

      • Marking themselves or prisoners with tree-like symbols

  3. Ritual Sacrifice

    • Sacrifices are performed both to honor the Pale Tree and to generate Bloodbeings, which serve as extensions of the cult’s power.

    • Members may willingly bleed themselves as acts of devotion.

  4. Dream Communion

    • Followers receive visions of the Pale Tree in sleep or meditation.

    • These visions often guide rituals or predict the arrival of anomalies within the Facility.


Appearance and Equipment

  • Clothing: Layered ceremonial robes dyed crimson or stained with blood. Some wear fragments of Authority jumpsuits over robes as a reminder of their past.

  • Body Modifications:

    • Tree-like tattoos across arms and torso, often glowing faintly when blood is present

    • Ritual scars to channel blood in sacred patterns

  • Artifacts:

    • Staffs or rods tipped with hollow tubes for blood manipulation

    • Small containers of coagulated blood used in summoning rites

    • Sigils of the Pale Tree painted across walls, floors, or ceilings


Behavior and Tactics

  • Cultist Behavior:

    • Patrol or inhabit the Flooded Basements, Fleshrooms, and Blood-affinitive zones

    • Actively experiment with Bloodbeings and rituals

    • Non-combatants may chant or perform blood rites, creating dangerous environmental hazards

  • Combat / Defense:

    • Use Bloodbeings as minions or ambush forces

    • Employ ritualistic blood manipulation to hinder intruders

    • Sacrifice members to summon or empower anomalies

  • Recruitment:

    • Attempt to convert other inmates or survivors into Votaries, whose blood becomes part of the Pale Tree’s will


Psychological Profile

  • Obsession with Blood:

    • Followers see the life essence of others as a sacred medium

  • Transformation as Salvation:

    • Flesh, blood, and injury are holy tools for connecting with the Pale Tree

  • Fanaticism:

    • Willfully commit gruesome acts to serve their god

  • Rivalry Fixation:

    • The Forlorn are considered heretics; encounters are often deadly


Hierarchy

  • High Sap / Sapling:

    • Prophets or ritual leaders, closest to visions of the Pale Tree

  • Votaries:

    • Converted members whose blood is linked to the Tree, often bound in servitude

  • Novices / Initiates:

    • New converts, responsible for basic sacrifices, marking sigils, and feeding Bloodbeings


Relationship with Anomalies

  • Bloodbeings:

    • Directly created and controlled by the Church

    • Serve as weapons, servants, and extensions of their god’s influence

  • Hemarch:

    • Revered as a high priest or sacred enforcer of blood rituals

  • Other anomalies:

    • May be interpreted as emissaries or tools of the Pale Tree

    • Rarely worshipped outside of their immediate utility


Horror and Gameplay Elements

  • Environmental Hazards:

    • Blood trails, contaminated floors, partially coagulated blood acting as traps

    • Ritual circles that summon Bloodbeings or trigger anomalies

  • Psychological Horror:

    • Exposure to their rituals can cause hallucinations of bleeding trees or eyes forming in blood pools

    • Characters risk permanent corruption if they are marked or wounded by the cult

  • Encounters:

    • Patrols with Bloodbeings in Flooded Basements or Fleshrooms

    • Rituals underway, where the party must decide whether to interrupt or flee

    • Dream sequences showing the Pale Tree, affecting sanity and perception


Relationship with the Forlorn

  • Ideological Rivalry:

    • The Church views the Endless as a false god or chaos to be corrected

    • Attacks or sabotages Forlorn rituals whenever possible

  • Tactical Rivalry:

    • In the Field: Forlorn and Pale Tree cultists may inadvertently trap each other with anomalies or Bloodbeings

    • Both manipulate Deepwell anomalies, creating zones of extreme danger when both are present