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  1. THE FRACTURED REACH
  2. Lore

THE CREDENCE MECH WAR

THE CREDENCE MECH WAR

“A war nobody wanted — and nobody fully understands.”


✦ I. Origins of the Conflict

The war began as a dispute over land rights when the Corporate Constellations attempted to reclaim abandoned mining zones around Iron Pass and Credence.

But there was a problem:
people were living there now.

Freecrews, settlers, small independents, and refugees had turned unused land into their homes and livelihoods. Constellation demanded evacuation. The locals refused.

When corporate surveyors brought enforcement squads, the first shots were fired.


✦ II. Rapid Escalation

Constellation deployed heavy industrial mechs to “restore order.”
The locals responded with:

  • homemade warframes

  • old mining machines retrofitted for combat

  • stolen corporate chassis

  • Freecrew volunteers

  • rogue Cartel pilots “helping” for unclear motives

The conflict spiraled into a low-grade war stretching across the Broken Belt Front.


✦ III. The Rift Complication

Stray Rift anomalies began appearing near old mining shafts.
Each faction blames the other:

  • Constellation blames illegal excavation

  • Local crews blame corporate drilling

  • Pilgrims warn of a deeper instability

Every time a mech is destroyed with a reactor breach near Rift stress points, the planet’s dimensional stability worsens.

Some fear Credence may fracture — literally.


✦ IV. Why This War Isn’t Everywhere

Most factions across the Reach refuse to fully engage:

  • Void Cartels only send small groups

  • Freecrews are divided

  • Marshals refuse to escalate without cause

A full-scale war would devastate Credence and risk destabilizing Wayfarer Crown’s orbital network.

Thus, the conflict remains confined to a single theater, even though tension radiates across the planet.


✦ V. The Opt-In Nature of the War

The Credence Mech War is intentionally OPTIONAL for players.

Characters can absolutely:

  • ignore the war entirely,

  • pass through the battleground stealthily,

  • work as neutral contractors,

  • or only engage when they’re ready.

The war is there for:

  • mech pilots

  • high-level Gearsmiths

  • players who love large-scale conflict

  • PCs seeking legendary mech upgrades

  • narrative arcs about reclamation, injustice, or corporate tyranny

This ensures no player is forced into a war plot if they just want to be smugglers, explorers, bar owners, or sky-racers.


✦ VI. Current Status

The battle line barely moves.

Constellation has:

  • money

  • heavy frames

  • orbital support

The locals have:

  • terrain

  • numbers

  • grit

  • and nothing left to lose

The Broken Belt Front feels like a powder keg —
one wrong move, and the entire Reach will hear the explosion.