Status: Independent Mercenary Cell
Territory: Non-fixed; operates across all Reach systems
Allegiance: Freecrews (loosely), themselves (firmly)
Faction Tier: High-risk, high-reliability strike unit
Threat Rating (Corporate Constellations): Catastrophic
Public Reputation: Outlaw folk heroes, controlled-chaos icons
The Wrecking Crew did not begin as a faction.
It began as a job gone wrong.
Three operatives—each with wildly different skillsets and questionable life choices—found themselves thrown into a contract on Iron Pass that should have killed all of them. Instead:
Vix’ke, the Shadow Sovereign Ace, destroyed half the corporate security grid in a lightframe mech she piloted like an artist using a brush.
Daiki Fujikawa, a former Corporate Constellations enforcer turned bounty hunter, infiltrated a data vault alone and walked out with every incriminating file the corporation wished buried.
Braxton Merrow, long-haul space trucker and Gunslinger, saved them both with nothing but grit, reckless precision driving, and a hauler that absolutely should not have survived the maneuver it performed.
They escaped together.
They fought together.
They laughed through the whole thing.
By the time the dust settled, the corporate forces that hired them had been dismantled, the job’s original objective was irrelevant, and the trio realized they worked together with a kind of explosive harmony rarely seen in the Reach.
So they made it official.
Thus was born The Wrecking Crew—
a faction built out of courage, chaos, and catastrophic teamwork.
The Wrecking Crew is not a corporation, not a guild, and not a political entity.
They are:
A mobile strike team
A mutual-protection pact
A found family of highly skilled hazards
An anti-corporate force multiplier
A “good luck, bad luck, same thing” phenomenon
Their missions share a unifying theme:
If it stands in the way of justice, freedom, or fun—it won’t stand for long.
They reject rigid hierarchies.
They reject pecking orders.
They reject rules written by people who never fight.
Their chain of command is simple:
Whoever knows the most about the situation leads.
Vix’ke leads when mechs are involved.
Daiki leads when infiltration or assassination is involved.
Braxton leads when logistics or not-dying is involved.
This system accidentally works perfectly.
Nearkind mech prodigy.
Pilot of the legendary Shadow Sovereign lightframe.
Quietly brilliant. Loudly dangerous.
Too nimble to hit, too stubborn to stop, too affectionate to dislike.
To Corporate Constellations, she is the embodiment of their failures.
To the Freecrews, she is inspiration.
To Daiki, she is home.
Nerkind, horned and golden-eyed.
Former corporate hitman.
Current bounty hunter and functioning menace.
He carries the ruthlessness of a blade and the humor of a scoundrel.
He understands the Reach better than he admits,
and he fights beside Vix’ke like the universe intended it.
Corporate lists him as:
“Unrecoverable Asset Loss.”
Driver. Hauler. Gunslinger.
The only sane one—and somehow the most dangerous one behind a wheel.
His loyalty runs deeper than his fuel tanks,
and his war-truck, The Rust Mare,
is the closest thing the Wrecking Crew has to an actual headquarters.
He isn’t flashy.
He isn’t a prodigy.
He just refuses to give up.
And that makes him indispensable.
Membership is not formal.
There are no applications, ranks, or exams.
A person becomes part of the Wrecking Crew if:
they fight well with the team
they survive enough disasters
Vix’ke and Daiki trust them
Braxton doesn’t get exhausted cleaning up after them
If the crew gestures at someone and says,
“You’re one of us now,”
that’s it—they are.
The Wrecking Crew attracts:
Mech Pilots
Bounty Hunters
Salvagers
Drift Traders
Exiles
Runaways
Tinborn with dangerous curiosities
Anyone with nowhere left to go
If the galaxy failed them, the Crew will not.
They will never work for tyrants, megacorps, or slavers.
The crew watches each other’s backs without hesitation.
They cause destruction for protection or purpose—never for harm’s pleasure.
Despite their name, they are frighteningly skilled at minimizing civilian loss.
If they’re not laughing, something is very wrong.
The Wrecking Crew has been tied to:
The Iron Pass Vault Collapse
Where Daiki leaked 200 corporate crimes and Vix’ke danced through turret fire.
The Marinthos Salvage Run
Where they retrieved an entire ship hull as one piece, just to prove they could.
The Zephyrian Smog-Belt Heist
Where Braxton drove a hauler through a hurricane and came out thrillingly alive.
The Riftline Breakout
Where unidentified Rift anomalies started helping them. No one talks about this.
Some call them folk heroes.
Others call them hazards.
Both are correct.