• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. The Grand Arena
  2. Lore

1. Progress in the Grand Arena

The Grand Arena is seperated into nine official event spaces. These event areas are surrounded by the respected size of spectators and can handle fights between two combatants or between a combatant and any number of monsters. The Player/party chooses weather they face a humanoid opponent or a creature opponent. The Prize Money for all circles are directly funded by gambling, so prize money for each bout can vary wildly.

The Ninth Circle is the smallest where the youngest fighters test their mettle and attempt to start their life in the Grand Arena. Death isn't common in the smaller circles, it still happens. Average Prize per victory: 15-50 Rose Petals

Any time a fighter wants to attempt an Eighth Circle fight they can. The Eighth Circle fights are slightly harder. Combatants who have at least one success in the Ninth Circle can attempt to fight a stronger creature or an increased number of weaker monsters compared to those in the Ninth Circle. Average Prize per Victory: 100 Rose Petals - 5 Silver Flex

In order to fight in the Seventh Circle one must obtain a Seventh Circle Coin. The Eighth Circle Ringmaster may also give these coins to impressive victories in the Eighth Circle. Barger is also known to give promising fighters these coins as well. You can purchase only one of these coins at the House of Flex for 30 Silver Flex. The Seventh Circle is filled with moderately experienced fighters and the monster battles start getting tougher as well. Average Prize per victory: 10 Silver Flex - 30 Silver Flex + 100 - 200 Rose Petals.

Like the eighth those who have a Seventh Circle Coin can choose to fight in the Sixth Circle any time they want. The Sixth Circle bouts are no-holds barred fights where death is a more common outcome. Expected opponents may be other Arena hopefuls wanting to advance to higher circles or, bouts with multiple stronger monsters. Average Prize per victory: 35 Silver Flex + 250 Rose Petals.

In order to fight in the Fifth Circle one must obtain a Fifth Circle Coin. The Sixth Circle Ringmaster can give these coins to impressive victories in the Sixth Circle. Old Man Eldrim also has a few of these coins he can give to impressive fighters. The Fifth Circle fights have significantly harder opponents and monsters compared to the Sixth Circle. This is the first circle that holds private viewing boxes for high-rollers and as such the prize money for victory is reflected in this. Average Prize per Victory 1 - 5 Gold Flex + 500 Rose Petals.

Fighting in the Fifth Circle may get you noticed by The Victorious faction. These arena combatants have earned their place in the top three circles. Any member of The Victorious faction can invite you to participate in the Fourth Circle events. The fights in this circle are purposefully created to gate keep weaker arena combatants out of the top three circles. The only way to get a chance to fight in the top three circles is to maintain victory in the Fourth Circle. Average Prize per victory: 5 - 10 Gold Flex + 1 Third Circle Coin

It requires three Third Circle Coins to get a chance to fight in the Third Circle. Like the other coins, the Fourth Circle Ringmaster gives one of these coins for an impressive victory. Other Third Circle Coins can be granted as a direct gift from a member of The Victorious faction. Anyone fighting in the Third or Second Circles can be invited to fight on Center Stage for the "Main Event". Third Circle combatants are usually known as the underdog if they are selected for a Main Event fight. The opponents in the top three circles are significantly harder and may contain the strongest creatures. Average Prize per victory: 25 - 50 Gold Flex.

Second Circle combatants are those who have made it to the Third Circle and have maintained a Winning Record(More wins than losses) over more than 10 bouts. A Second Circle combatant can get demoted to the Third Circle if they lose their winning record. Any Second Circle combatant can be invited to fight on Center Stage for the "Main Event". Second Circle fighters are usually favored to win. The opponents in the top three circles are significantly harder and may contain the strongest creatures. Average Prize per Victory: 100-125 Gold Flex

Center Stage! Center Stage only has one event per day. Most days this is a large scale battle reenacted by Fodders. Once a week the Main Event is the current Grand Champion versus any Second or Third Circle combatant they choose. The rest of the Main Events are highly anticipated match-ups between popular Second and Third Circle combatants. Rare Main Events showcase a fight with a Humongous or Gargantuan dangerous creature. Average Prize per Victory: 250 Gold Flex

Celestial Circle is a hidden and unofficial arena built by Gods of Battle. Sometimes Arena Champions present and past are brought to this Arena by demonic or divine will. Grand Arena Champions often recount how they had a dream where they sparred with an Avatar of Tempus or Torm. The first time a Grand Champion is summoned to this stage they will face the Avatar of the Goddess. They can choose to return any time to battle against another divine or demonic creature.