@Luka A level 1 character created for a player to play as an Arena Hero! I told the AI to make this character to make the progression through the Grand Arena "easy". (NOTE: If Luka is not a player, they can be leveled alongside the party as a Gladiator/Rival for the player/party)
@Lydia's Ghost (See Hidden Lore) The Ghost of a long past assassin. Her actions in life inspired the King of that ancient land to build her a monument. This monument is one of the only remaining ruins of the world before the cataclysm of the Grand Sundering. Lydia's Ghost remembers the world before the calamity. She also knows the location of the pieces of the Berserker Staff and the Lavos Remains. If she receives power from @Schala or @Schala's Pendant she can teleport the party directly to the @The World Core.
@Magon the younger twin of @Durn and the leader of the Slum denezins of @Durnmagon . SHe desires more for her people and devises ways to improve the standing of the slums. Her tactical mind impressed the Grand Leader so much she actually met her at the bargaining table. Magon wants more and is actively trying to make a plan to assassinate the Grand Leader. A plan that is most likely to fail due to one of Magon's closest friends, @Sheik.
@Marge is the Beast Master for the @Fourth Circle Arena and handles all the beasts and other creatures scheduled to appear in the lethal combat match. She is short tempered and hard with almost everyone. She switches her behaviors quickly between this and her kind and soft demeanor when engaging with animals. She seems to have an innate sense of how to communicate with beasts and most seem to obey her commands. She is no slouch and has the scars to prove it.
@Matra Huluner Sanfer'd once ruled the Kingdom of Cordia, an off-world settlement. His lavish lifestyle and favoring the wealthy led to a revolution where he fled his country in exile. Once a seldom visitor to the Grand Arena he has now become a resident. He fled with a small fortune but through a series of bad bets on arena contenders he is coming closer to outright poverty. He puts on brave face but realizes he only has enough for one big bet to turn things around.
@Matron Elisse manages the @Seven Circles Inn, the resting and recovery place for most of the combatants who fight in the Sixth and Seventh circle arenas. She is seen as a mother figure to many, including the current Grand Champion @Merjan. Matron Elisse is somewhat wary of the Grand Leader, and speaks in hushed tones about social change.
@Matron Piper is in control of more Grand Arena operations than even the Grand Leader. She is the leader of the @Grand Arena Book and controls exchange of wealth in the order of Hundreds of Thousands of Gold Flex daily. There is no one who the Grand Leader trusts more than Matron Piper, and in turn Matron Piper is fully loyal to her. Matron Piper is rarely seen outside of @Flex House but when she is she is known (to certain gladiators) to make high-paying deals to fix-fights.
@Mei Lei is an orphan of the Grand Arena. Raised in the Dance Halls of @Resort Boulevard she became a captivating performer, but she wanted more and began competing in the arena as a gladiator. She is a favored combatant due to her flashy and dazzling dancing-fighting style and revealing attire. When she is not in combat in the Arena or training, she often spends her free time at the resorts with her best friend @Saber Carnmen.
@Merjan the current Grand Champion of the Grand Arena and currently the only @The Victorious to have an undefeated record in the Grand Arena. She was defeated in the @Celestial Circle but that is not a "public" record match. Defeating Merjan in a @Center Stage fight will grant the victor the title of "Grand Champion". (NOTE: She is the Grand Champion during certain quests. The Title Fight! series of quests should not be taken if Merjan is no longer the Grand Champion)
@Meryl "Derringer" Scope is the Grand Leader's best friend and the "muscle" behind the @Grand Arena Book. Stories of her lethality and short temper surround her so much that she rarely has to show her skills anymore. She is a dangerous wizard but her main lethality is in the precision she displays with her signature "Derringer" pistols. Weapons procured from off-world, and she is an ace shot with both hands. Meryl is also a cunning investigator and negotiator being able to procure almost anything. She has a hidden brothel that serves high-rollers and @The Victorious members exclusively. She also manages a small group of healers who take care of the bulk of the injuries gladiator's encounter. Unlike Matron Piper, Meryl is seen often and in many places. She is constantly working and moving throughout space and when she gives an order, the denizens of the Grand Arena follow her words. She is one of the only people who know @Sheik's true identity and as such, she will avoid being seen with Sheik to play along with the act.
@Momoj is a cleric than maintains the @Magical Spring and ensures the Grand Arena has consistent access to water. The Grand Leader is the only one who knows the secret of the Magical Spring. Due to this Momoj is a faithful cleric to the "Bringer of Water" and treats the Grand Leader like his deity. He will defend the Magical Spring with his life. (NOTE: If the party "Heals the world" Momoj will likely turn on the Grand Leader and serve the party instead.)
@Mother Sharah is the Matron of the Scav race and it is under her wisdom that their society in the @Ancient Scav Tunnels has blossomed into one of a sentient race. The only native race to develop on this world since the Grand Sundering. Mother Sharah leads her people as a tribal shaman and is deeply in touch with the world and how it decays. She searches for surface waters and ways to bring water back to the surface and will point adventurers to the west, where she hears tales of a once grand ocean. (NOTE: If the party discovers the @Spice Flats and brings Mother Sharah a @Spice Beetle she will take a tenday and find a way to turn the spice into the @Elixir of Spice ! This discovery can have major implications on the world and the place the Scavs have in it. Mother Sharah will begin to send her scavs to the @Spice Flats to harvest more spice, the spice must flow!)
@Mu is a remnant of a lost engine. Before the Grand Sundering, Mu was an energy core created by magic and used to power an entire city-civilization. Unlike other spirits and ghosts that were driven mad by the effects of the sundering, Mu was given a sort of omniscient senses. Mu, being tied to the magical energies of the world was attracted to the Grand Arena by the Grand Leader as she developed her portal technology. The @Grand Leader recognizing Mu's sense of mana was able to strike a deal with the entity. The secret of the @House of Portals is Mu themself. Mu stabilizes the portal house with their presence. Mu uses omniscient senses to travel the multiverse through the portals in the house of portals. Once an sentient object that powered a civilization is now a enigmatic operator of the most complex portal house in the near multi-vese.
@Nerl Oust Is the mechanical Director of @The War Choir faction and is the main engineer behind most of the faction's automatons such as @Petrified Clockwork Tiger and @The Grand Dragon. On his homeworld he was just another tinkerer in a long line of Gnome tinkerers, but in the Grand Arena he found his exceptional niche! What he loves more than creating things for an entertaining Arena battle is @Resort Boulevard! Where he spends almost all of his earnings on private dances.
@Niles, like many teiflings born across the multiverse was abandoned on his world as an infant. Wildmagics brought the discarded babe to the Grand Arena where @Eldim found him and raised him in the @Ninth Circle Barracks. Niles grew up in the Arena and has done almost any job within it's walls. He now primarily works as the Ring Master of the @Ninth Circle Arena hypeing up the fights and encouraging the crowd to place bets. He pays attention to new fighters and has a good sense for future contenders. He will present promising fighters with a @Seventh Circle Coin upon witnessing their victory in his arena.