FALLOUT POST-WAR ARMOR LIST
Vault Suit — Vault-Tec underlayer. Weak alone, but durable under real armor.
Armored Vault Suit — Vault suit reinforced with leather, scrap plates, and padding.
Utility Vault Suit — Work-rated vault clothing with tool loops, pockets, and knee pads.
Leather Armor — Brahmin hide, old jackets, belts, and road pads stitched into flexible protection.
Reinforced Leather Armor — Boiled hide, tire rubber, and thin plates added to basic leather armor.
Road Leathers — Biker gear and dusters worn by couriers, caravan hands, and drifters.
Hide Armor — Cured mutant hide armor used by hunters, tribals, and backwoods settlers.
Gecko Hide Armor — Light, heat-resistant armor made from treated gecko skin.
Metal Armor — Street signs, appliance panels, steel scrap, and rebar strapped over padding.
Metal Armor Mk II — Better-shaped scrap plates with cleaner straps, padding, and coverage.
Spiked Armor — Scrap armor covered in jagged metal for intimidation and close-quarters pain.
Raider Armor — Leather, chains, plates, bones, and stolen parts built for fear and survival.
Raider Blast Armor — Heavy raider kit with blast plates, grenade straps, and scorched metal.
Raider Painspike Armor — Hooks, nails, and barbs over leather and scrap; awful, loud, and vicious.
Settler Guard Armor — Militia armor made from leather vests, welding masks, and old riot pads.
Caravan Guard Armor — Road leathers with chest plates and pouches, built for ambushes and long hauls.
Mercenary Outfit — Fatigues, armor plates, gloves, and ammo webbing for hired guns.
Merc Cruiser Armor — Light merc armor with knee pads and a reinforced coat for fast fighters.
Merc Veteran Armor — Heavier merc kit with better plates and old battlefield repairs.
Combat Armor — Pre-War military plates over padding. Valuable protection without a power frame.
Reinforced Combat Armor — Combat armor upgraded with extra plating against rifles and claws.
Heavy Combat Armor — Thick combat plates for elite mercs, rich guards, and hard targets.
Polymer Combat Armor — Combat armor coated with tough synthetic material for better durability.
Shadowed Combat Armor — Darkened combat armor for scouts, snipers, and night ambushers.
Synth Armor — Institute composite plating over a black suit; clean, modular, and unnatural-looking.
Heavy Synth Armor — Thicker Institute armor with better coverage and a colder, inhuman profile.
Courser Uniform — Sleek armored coat used by Institute coursers; light, durable, and professional.
Riot Gear — Pre-War police armor with helmet, visor, coat, and body plating for urban fighting.
Advanced Riot Gear — Improved riot armor with stronger plates and better optics.
Elite Riot Gear — Heavy sealed riot armor made for war-zone law enforcement.
NCR Trooper Armor — Mass-issued fatigues, leather, helmet, and chest plates; simple and repairable.
NCR Ranger Patrol Armor — Light ranger gear for scouting, pursuit, and desert travel.
NCR Ranger Combat Armor — Armored duster over riot gear, feared across the Mojave.
Desert Ranger Armor — Old ranger armor adapted for harsh patrols and frontier legend.
Legion Recruit Armor — Cloth, football pads, leather strips, and captured scrap for expendable troops.
Legion Prime Armor — Heavier Legion armor for fighters expected to survive the charge.
Legion Centurion Armor — Trophy armor made from defeated enemies’ gear; every plate is a boast.
Brotherhood Recon Armor — Tight black under-armor used beneath power armor or by scouts.
Brotherhood Combat Armor — Combat armor maintained to Brotherhood standards and chapter markings.
Marine Armor — Dense combat armor built for coasts, fog, salt, and hostile conditions.
Assault Marine Armor — Upgraded Marine armor; one of the best non-powered suits in the wasteland.
Covert Scout Armor — Advanced stealth-capable recon armor for silent high-tech operators.
Secret Service Armor — Advanced federal-stockpile armor; modular, heavy, and extremely protective.
Robot Armor — Plates cut from destroyed robots and strapped over a suit. Heavy but effective.
Trapper Armor — Lobster traps, ship scrap, chains, and diving gear turned into fog-country armor.
Hunter’s Pelt Armor — Animal skins layered over leather and bone for warmth and camouflage.
Cultist Robes — Hooded cloth reinforced with hidden plates, bones, or ritual scrap.
Child of Atom Robes — Radiation-worn robes sometimes lined with lead scraps and holy symbols.
Hazmat Suit — Sealed radiation suit with gloves, mask, and filters; weak against bullets.
Rad Suit Armor — Hazmat suit reinforced with light plates for irradiated ruins with gunfire.
Scavenger Rags — Layered cloth, belts, bags, and scrap padding; barely armor, but common.
Wastelander Outfit — Everyday survival clothing with reinforced elbows, gloves, and boots.
Armored Duster — Long coat with ballistic cloth or hidden plates; stylish and practical.
Bomber Jacket Armor — Reinforced flight jacket with plates, patches, and shoulder pads.
Mechanic’s Armor — Work clothes with welding pads, bracers, and a leather apron.
Engineer Rig — Heavier mechanic armor with tool harnesses for repairs in dangerous places.
Security Armor — Corporate or vault security gear with helmet and chest plate.
Vault Security Armor — Blue-gray armor issued to vault guards; best in corridors.
Police Armor — Pre-War law-enforcement vest, helmet, and reinforced uniform.
Firefighter Gear — Heat-resistant coat, helmet, gloves, and boots for burning ruins.
Mining Armor — Hard hat, lamp, harness, knee plates, and dust filters for tunnels.
Excavator Power Armor — Industrial power armor built for mining and heavy hauling.
Raider Power Armor — Power armor frames covered in welded scrap and spikes.
T-45 Power Armor — Early military power armor; bulky, blunt, and easier to maintain.
T-51 Power Armor — Advanced Pre-War power armor with excellent battlefield protection.
T-60 Power Armor — Heavy late-war armor used by Brotherhood forces; rugged and intimidating.
X-01 Power Armor — Experimental advanced armor tied to elite Pre-War and Enclave research.
Advanced Power Armor — Enclave-developed armor with superior protection and old-world tyranny.
Hellfire Power Armor — Enclave heavy armor designed for extreme heat and brutal assaults.
Tesla Armor — Armor fitted with energy coils and conductive arrays for energy warfare.
Tesla Power Armor — Powered armor with electrical coils; strong, rare, and hard to maintain.
Stealth Suit Mk II — Big MT stealth suit with medical systems and a talkative personality.
Chinese Stealth Armor — Cloaking armor from Pre-War Chinese technology; priceless to infiltrators.
Power Armor Frame — Powered skeleton beneath armor plates, boosting strength even when bare.
Salvaged Power Armor — Worn frame with mismatched plates from different suits; ugly but useful.
Lead-Lined Armor — Armor modified with lead sheets for reactors, craters, and glowing zones.
Padded Armor — Cloth or leather armor stuffed to absorb blunt hits and falls.
Dense Armor — Blast-layered armor made to reduce explosions, shrapnel, and close detonations.
Lightweight Armor — Trimmed-down armor for speed, travel, and stamina over protection.
Deep-Pocket Armor — Armor covered in reinforced bags and cargo loops for scavengers.
Studded Armor — Leather or cloth reinforced with metal studs and rivets.
Bone Armor — Mutant bones and rib plates tied over hides; frightening more than reliable.
Trophy Armor — Gear decorated with helmets, tags, teeth, or faction scraps.
Ghoul Wraps — Layered cloth, goggles, gloves, and light plates against dust and suspicion.
Glowing Zone Suit — Hazmat scraps, lead plates, and filters patched for deadly ruins.
Arena Armor — Sports pads and scrap plates made for one more crowd-pleasing fight.
Bounty Hunter Armor — Practical mixed armor with mask, coat, straps, and holsters.
Sniper Wrap — Light armor hidden under camouflage cloth and dust netting.
Medic Armor — Light armor marked with medical bags, white paint, and patches.
Rad-Storm Cloak — Hooded cloak treated with oil, wax, and scrap lining.
Winterized Armor — Armor lined with fur, cloth, or thermal padding for northern wastes.
Desert-Worn Armor — Light-wrapped armor built against sun, sand, and long roads.
Urban Salvage Armor — Street signs, riot pads, and ductwork shaped for city fighting.
Industrial Plate Armor — Factory panels and boiler plates cut into slow, brutal armor.
Jury-Rigged Elite Armor — Combat plates, power armor scraps, and personal upgrades fused into one unique suit.