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  1. The Journey around Post-war America
  2. Lore

Big MT, the Think Tank, and the Sink

Ask ten wastelanders where Big MT sits and you will get ten different answers, and half of them will be lies told by people who never got within a hundred miles of it. The hard clues all point the same way, though: west of the Mojave, near the Divide, south of Hopeville, somewhere close to the old California–Nevada line. It was never meant to be easy to place on a map. Even before the world burned, Big Mountain was the kind of installation that lived behind contracts, code names, and disappearing paperwork. Out in the wastes, most know it by its scar-name instead: the Big Empty.

Before the Great War, Big MT was one of the Old World’s proudest nests of scientific ambition, a defense contractor and research center where brilliant minds were gathered to solve problems no one else could solve and build weapons no one else dared imagine. The place did not merely design better machines. It pushed into sonic emitters, force fields, surgical auto-docs, experimental alloys, advanced stealth systems, DNA hybridization, and every other branch of science the age believed would let mankind outthink death, war, and limitation. Then one of those “solutions” vaporized the mountain above the facility, leaving the research center exposed inside a colossal crater. What should have been a catastrophe became, to the people running it, merely a change in working conditions. They kept building. They kept testing. They kept going.

That is the first truth of Big MT: it does not feel like ordinary wasteland. The Mojave is a graveyard. Big MT is a laboratory left running after the funeral. The whole region is a bowl of blasted earth ringed by rock, laced with pipes, test lanes, fenced compounds, forgotten tunnels, sterile concrete, and domes that look half military and half science-fiction fever dream. At the center rises the great dome of the Think Tank, visible from nearly anywhere in the crater, lit at night by blue projectors that stab into the sky like the place is trying to signal the stars. Around it sprawl the satellite facilities where the Old World’s last mad brilliance kept chewing on the future long after the world that funded it had turned to ash.

The second truth is worse: Big MT did not die with its human staff. Its masters endured. The “big brains” of local rumor are real enough, though the phrase undersells the horror. The top executives of the installation—Klein, Dala, Borous, Doctor 0, Doctor 8, and Mobius—preserved themselves after the war by abandoning their aging human bodies and extracting their brains into robotic life-support shells. They were not ghosts in machines in the poetic sense. They were brains in tanks, suspended in fluid, mounted on metal, and left with all the authority of pre-War science and fewer restraints than ever. The chamber they inhabit, the Think Tank proper, became both throne room and mausoleum: the place where old executives turned themselves into eternal custodians of progress and then slowly forgot what progress was for.

Time did not improve them. Isolation, self-modification, and endless experimentation hollowed them out until genius curdled into obsession. Their original names were lost. Their sense of proportion went with them. Mobius, once one of their own, eventually concluded that the others had become too dangerous to ever be allowed back into the wider world. So he sabotaged them in the only way Big MT’s masters truly feared: he tampered with their minds. He reworked their perception programs, scrambled their chronometers and cartography, bent their memories into loops, and left them in a kind of artificial recursion where history, geography, and consequence all folded inward. By the time the wasteland heard their names, the Think Tank largely believed Big MT was the world, the crater was reality, and anything beyond it was either abstract or impossible.

To keep them trapped, Mobius layered lie atop safeguard. He established the radar fence around the crater, a repulsive barrier designed to keep certain things in and other things from getting too far out. He fed the Think Tank stories about robo-scorpions, danger, exile, and doom, until fear itself became part of the prison. In common wasteland retellings Mobius is called the mad one, the hermit scientist in the Forbidden Zone, but the deeper record paints something sadder and stranger: a man who became a monster in order to keep worse monsters contained. He threatened them, misled them, stole from them, and mutilated their certainty not because he wanted Big MT to rule the world, but because he knew exactly what would happen if it ever tried.

Above the central dome sits one of the oddest places in all the former Southwest: the Sink. It began as Mobius’s residence and personal laboratory, but more than that, it served as a testbed for his experiments in artificial personalities. That is why the Sink does not feel like an ordinary shelter, even by Big MT standards. Its machines were built to speak, react, flatter, nag, mock, sell, diagnose, and complain. The Sink Central Intelligence Unit runs the place like a stiff-necked majordomo. The Auto-Doc performs surgery with clinical calm. Muggy obsesses over coffee cups. The Toaster dreams of apocalyptic revenge against lesser appliances. Even the light switches flirt and feud. It sounds absurd until you remember what Big MT was: a place where no line between convenience, research, and dangerous vanity stayed uncrossed for long. The Sink is both proof that the Old World could make a house alive and proof that it probably should not have.

If the Think Tank represents Big MT’s mind, then the surrounding crater is its body, and that body is diseased with unfinished ideas. Creatures and devices born there escaped their pens, their protocols, or their purpose. Cazadores came out of its labs. Night stalkers came out of its gene-splicing nightmares. Lobotomites—countless victims cut down into useful shells—still roam under ruined equipment and broken lights. Y-17 trauma harnesses drag dead bodies inside medical suits that never learned the war was over. Robo-scorpions prowl in steel swarms. Toxins, mutagenic growths, stealth experiments, artificial dogs, test towns, artillery yards, and weaponized industrial accidents all remain scattered across the crater like a catalog of everything the Old World made because it could. Big MT is not one danger. It is a museum of dangerous categories.

This is why Big MT matters far beyond its crater. Its inventions did not stay buried. Some leaked out before the war under government contract. Others escaped after it—creatures breeding in the wider wasteland, technologies passed from hand to hand, research cross-pollinating other nightmares. The Sierra Madre’s collars, advanced surgical systems, stealth experimentation, and other infamous developments all brush against Big MT’s legacy. Even when the crater keeps its gates shut, its influence does not stop at the rim. The wastes suffer from ideas born there whether or not anyone alive understands their birthplace. Big MT is one of the clearest examples in the post-War world that the Old World did not end cleanly. Pieces of it are still making new disasters.

In recent wasteland memory, the site’s most important intrusion came not from armies or nations but from a single courier. The stories differ in the telling, but the broad shape holds: a crashed satellite lured an outsider in, the Think Tank cut that outsider open, removed the brain, and expected to make another obedient lobotomite. Instead they got someone who could think, resist, and walk the crater without becoming part of it. That courier learned what Mobius was really doing, recovered what had been stolen, and forced a reckoning inside the dome. Since then, Big MT survives in rumor as something changed but not cleansed—a place still full of treasure, still full of horror, and still one bad decision away from opening its doors to the rest of the world again.

So what is Big MT, in the end? Not just a ruin. Not just a bunker. Not just a treasure vault for scavengers brave or stupid enough to chase Old World technology. It is the purest monument the wasteland has to science without wisdom. The Think Tank are what happens when intelligence survives after conscience has been carved away. The Sink is what happens when loneliness teaches machines to imitate companionship. And the crater itself is what happens when a civilization decides every question deserves an answer, even the ones that should have been left buried. Out in the Mojave, people speak of Vegas with greed, the Divide with dread, and Zion with awe. They speak of Big MT with a different tone altogether. Not reverence. Not hatred. Something closer to suspicion. As if the place is still awake, still listening, and still waiting for the world to make the mistake of looking back.