POST-WAR WASTELAND WEAPONS
Pipe Pistol - A crude handgun built from plumbing pipe, scrap wood, bolts, and scavenged springs. Cheap, ugly, and easy to repair almost anywhere.
Pipe Revolver - A heavier pipe-built sidearm with a rough cylinder. It hits harder than a basic pipe pistol, but jams when dirty.
Pipe Rifle - A longer pipe weapon with a stock and improvised barrel. Raiders, settlers, and caravan guards use it because parts are common.
Pipe Bolt-Action Rifle - A slow wasteland rifle made for careful shots. It is usually chambered for whatever ammunition the builder can find.
Pipe Submachine Gun - A spray-and-pray automatic pipe gun. It wastes ammo quickly, but raider gangs love it for close ambushes.
Zip Gun - A tiny one-shot pistol made from scrap tubing and a spring striker. More desperate tool than proper weapon, but deadly at arm’s length.
Slam-Fire Shotgun - A homemade shotgun fired by sliding the barrel or tube forward. Simple, brutal, and dangerous to both target and user.
Junk Shotgun - A patched scattergun made from old barrels, pipe fittings, and wire. Common among farmers, scavvers, and toll guards.
Sawed-Off Caravan Gun - A chopped double-barrel shotgun kept under counters, wagons, and truck seats. It trades range for close-range power.
Rebar Club - A length of concrete rebar wrapped in cloth or leather. Heavy, cheap, and common wherever old ruins have collapsed.
Tire Iron - A pre-war tool turned post-war weapon. Road gangs favor it because it is quiet, tough, and always useful.
Lead Pipe - A simple length of plumbing pipe used as a club. One of the most basic weapons in the wasteland.
Spiked Board - A plank hammered through with nails, screws, or glass shards. Raiders use it because it looks vicious and costs almost nothing.
Machete - Often reforged from lawnmower blades, scrap steel, or old tool stock. A common blade for brush, meat, and enemies.
Scrap Saber - A curved blade ground from vehicle leaf springs or industrial saw steel. Some caravan bosses carry polished versions.
Raider Cleaver - A butcher’s blade made heavier with welded scrap. It is meant less for finesse and more for fear.
Bone Knife - A sharpened animal or mutant bone lashed to a handle. Hunters and tribals use them when metal is scarce.
Shiv - A prison-style stabbing blade made from a file, spoon, scrap plate, or sharpened screwdriver. Easy to hide and usually filthy.
Scrap Spear - A long pole tipped with rebar, bayonet parts, or sharpened steel. Useful against animals, ghouls, and lightly armored raiders.
Harpoon Pike - A heavy spear made from fishing gear and dock scrap. Coastal wastelanders use it against mirelurks and boat raiders.
Auto-Axe - A post-war industrial cutting weapon built from motor parts, a heavy grip, and spinning blades. It chews through flesh, armor, and doors.
Buzz Blade - A hand-held rotary saw weapon built from a motor and circular blade. Fragile, loud, and devastating if it bites.
Power Fist, Wasteland Rebuild - A pneumatic punching weapon repaired from industrial gear. Pit fighters and enforcers prize them.
Ballistic Fist, Scrap Pattern - A punch weapon fitted with a shotgun charge or pressure-fired shell. It turns a fistfight into an execution.
Railway Rifle - A famous junk weapon that fires railroad spikes with a pressure system. Heavy and awkward, but able to pin limbs to walls.
Junk Jet - A launcher that fires random scrap as ammunition. Tools, plates, bones, cans, and forks can become deadly projectiles.
Rock-It Launcher - A scavver-built junk cannon similar to the Junk Jet. It is prized because almost anything lying around can feed it.
Bottlecap Mine - A homemade explosive packed with caps, scrap, and blasting powder. The caps become shrapnel in tight spaces.
Tin Can Bomb - A can packed with powder, nails, screws, and a crude fuse. Often used by raiders and desperate settlement militias.
Frag Mine, Homemade - A pressure-triggered mine assembled from scrap electronics and explosives. Less reliable than military mines, but easier to make.
Nuka Grenade - A rare explosive made from Nuka-Cola Quantum, radioactive material, and unstable parts. Bright, dirty, and extremely destructive.
Molotov Cocktail - A bottle filled with flammable fuel and a rag fuse. Common everywhere, especially among mobs and settlement defenders.
Powder Charge - A simple thrown explosive wrapped in cloth or leather. Favored by frontier miners and demolition-minded raiders.
Dynamite Bundle - Old or newly packed dynamite wired together. Dangerous to store, but effective against doors, nests, and patrols.
Satchel Charge - A bagged explosive with a timer or plunger. Wasteland saboteurs use it against gates, generators, bridges, and bunkers.
Harpoon Gun, Wasteland Pattern - A heavy launcher rebuilt from dock machinery and pressure tanks. Excellent against large creatures, armor, and boats.
Syringer, Field-Made - A dart rifle built to inject poison, chems, or homemade toxins. Hunters and doctors use it carefully; raiders use it cruelly.
Dart Gun - A compact weapon using poison darts or crippling needles. Quiet and useful for taking down fast creatures.
Acid Sprayer - A pump weapon loaded with industrial acid or mutant venom. Short ranged, but terrifying against armor and barricades.
Flamer, Salvaged - A rebuilt flame projector using tanks, hoses, and ignition parts. Common among heavy raiders, cultists, and siege crews.
Shishkebab, Wasteland Forge - A flaming sword made from a blade, fuel tank, and ignition system. Elegant by raider standards and deadly in skilled hands.
Incinerator, Scrap Rebuild - A heavy fire-launching weapon repaired from military or industrial parts. It throws burning fuel farther than a normal flamer.
Tesla Arc Prod - A melee shock weapon made from coils, batteries, and an insulated grip. It stuns humans and can disrupt robots.
Shock Baton - A club wired to a battery pack or fusion cell. Militia guards and slavers like it because it can disable without always killing.
Laser Musket - A hand-cranked laser rifle using a crank-charge system. Slow, but dependable when fusion cells are scarce.
Scrap Laser Pistol - A rebuilt laser sidearm assembled from broken optics and power cells. Accuracy depends on lens quality.
Plasma Pipe Gun - A rare hybrid weapon using pipe-gun framing and scavenged plasma components. Ugly, unstable, and valuable.
Gamma Gun, Cult Pattern - A radiation weapon maintained or rebuilt by rad-worshippers. Nearly useless on some mutants, deadly to ordinary humans.
Radium Rifle, Wasteland Service - A rifle modified to deliver radioactive impact. Used by groups that do not care what the battlefield looks like afterward.
Irradiated Blade - A knife or sword treated with radioactive waste. It cuts like any blade, but leaves sickness in the wound.
Poisoned Spear - A spear tipped with bloatfly venom, radscorpion poison, or toxic sludge. Hunters use it when they cannot win cleanly.
Bear Trap Gauntlet - A wrist weapon made from a bear trap and armor bracing. It clamps, tears, and breaks whatever it catches.
Deathclaw Gauntlet - A claw weapon made from deathclaw talons and a reinforced grip. A trophy weapon proving its maker survived something terrible.
Brahmin Prod - An electrified cattle prod used on animals and people. Common around ranches, caravans, and slave pens.
Hooked Chain - A chain fitted with hooks, scrap blades, or fishing gaffs. It can trip, pull, or tear enemies in narrow alleys.
Roadsign Axe - A stop sign or highway sign cut and sharpened into an axe head. Heavy, recognizable, and very wasteland.
Hubcap Mace - A club studded with hubcaps, bolts, and welded spikes. More intimidating than balanced, but still effective.
Throwing Spikes - Sharpened bits of rebar, railway iron, or machine scrap. Used by hunters and arena fighters who cannot afford ammo.
Scrap Crossbow - A quiet weapon made from leaf springs, cable, and pipe. Excellent for hunting, assassins, and low-ammo travel.
Bolt Launcher - A stronger crossbow-like weapon firing rebar bolts or heavy quarrels. Slow to load, but good against armor.
Air Rifle, Pump-Built - A homemade pneumatic rifle firing pellets, darts, or ball bearings. Quiet and useful for small game or stealth attacks.
Wasteland Bow - A bow made from fiberglass, scrap wood, or mutant horn. Quiet, repairable, and common among hunters away from cities.
Explosive Arrow - A homemade arrow fitted with a small charge. Unstable, inaccurate, and loved by people who think safe distance is optional.
Poison Arrow - An arrow treated with venom, chems, or sewage toxins. Hunters use it when prey is stronger than they are.
Flare Gun - A signaling tool turned emergency weapon. It can blind, burn, scare animals, or call allies when the wasteland gets ugly.
Meat Hook - A butcher’s tool turned close weapon. Common in slaughterhouses, raider camps, and old meat-packing districts.
Rivet Gun, Combat Rebuild - A construction tool tuned to fire rivets as armor-piercing shots. Short ranged, but useful inside factories and vaults.
Nail Gun, Overcharged - A tool weapon modified for higher pressure. It can shred unarmored targets and is quiet enough for ambush work.
Welding Torch - A repair tool pressed into close combat. It burns through locks, flesh, and patience.
Mining Laser, Repaired - A cutting laser repurposed for fighting. Miners and prospectors use it against rock and raiders alike.
Quarry Hammer - A sledge made from mining tools, drill heads, or machine parts. Slow, heavy, and capable of crushing helmets.
Super Sledge, Wasteland Maintained - Often pre-war in origin but kept alive by post-war mechanics. Its powered head turns a swing into a wrecking hit.
Concrete Maul - A hammer made from rebar sunk into a concrete block. Cheap, heavy, and often fatal to the wielder’s back.
Net Launcher - A spring or gas-powered launcher firing weighted nets. Used by slavers, hunters, and people trying to capture rather than kill.