Low supply. Agriculture-based. Tech is rare and imported.
Roll of bread: 2β4 copper
Simple meal: 5β8 copper
Hearty meal: 1β2 silver
Mug of ale: 3β5 copper
Bottle of common wine: 1 silver
1 day rations: 8β12 copper
Dagger: 2β4 silver
Spear / Club: 1β3 silver
Shortbow: 4β6 silver
Leather armor: 3β5 silver
Shield: 2β4 silver
Chain shirt: 8β12 silver
Basic enchanted armor: 5β8 gold (rare, imported)
Firearms are uncommon. Often special order.
Standard Pneumatic Pistol
3β4 gold
Standard Ammo (Basic Slugs)
1 silver per 10 rounds
Premium ammo usually unavailable.
Chicken: 5β8 copper
Goat: 2β4 silver
Hunting dog: 5β8 silver
Guard dog: 1β2 gold
Riding horse: 8β12 gold
Exotic beast: 20+ gold (rare)
Room (night): 3β6 copper
Cottage (rent/month): 4β6 gold
Buy cottage: 40β70 gold
Small farmland: 60β100 gold
Land is cheap. Coin is scarce.
Balanced trade. Adventurers common. Basic industrial presence.
Roll of bread: 3β6 copper
Simple meal: 1β2 silver
Hearty meal: 2β4 silver
Fine meal: 6β8 silver
Ale: 5β8 copper
Good wine: 2β4 silver
Rations (1 day): 1 silver
Dagger: 4β6 silver
Shortsword: 8β12 silver
Longsword: 1β2 gold
Leather armor: 5β8 silver
Studded leather: 1β2 gold
Chainmail: 2β3 gold
Plate armor: 15β20 gold
Basic enchanted armor: 4β6 gold
Moderate enchanted armor: 8β12 gold
Common among guards and adventurers.
Standard Pneumatic Pistol
2.5β3 gold
Standard Ammo
8 copper per 10 rounds
Armor-Piercing Rounds
1 silver per 3 rounds
Shock (Electro-Alchemical) Rounds
2 silver per 3 rounds
Maintenance available locally.
Cleaning kit: 5β8 silver
Minor repair: 2β5 silver
Major repair: 5β15 silver
Guard dog: 1β2 gold
War dog: 3β5 gold
Riding horse: 10β15 gold
Warhorse: 20β30 gold
Exotic trained beast: 25β60 gold
Inn (night): 1β2 silver
Modest house (rent/month): 8β15 gold
Buy modest house: 120β200 gold
Small estate: 300β600 gold
Industrial center. High availability. High wealth disparity.
Roll of bread: 5β10 copper
Simple meal: 2β3 silver
Hearty meal: 4β6 silver
Fine dining: 1β3 gold
Imported wine: 5β15 silver
Luxury feast: 5+ gold
Dagger: 6β10 silver
Longsword: 2β3 gold
Masterwork weapon: 5β10 gold
Leather armor: 8β12 silver
Plate armor: 20β30 gold
Basic enchanted armor: 6β10 gold
Moderate enchanted armor: 12β20 gold
High-tier enchanted armor: 25β50+ gold
Mass production. Competition lowers base price.
Standard Pneumatic Pistol
2β2.5 gold
Standard Ammo
5 copper per 10 rounds
Bulk Discount:
50 rounds: 10% off
100 rounds: 20% off
Armor-Piercing
1 silver per 5 rounds
Shock Rounds
2 silver per 5 rounds
Explosive Micro-Charge
1 silver per round
Full repair shops available.
Warhorse: 30β50 gold
Exotic magical beast: 100β500+ gold
Licensed griffon: 150β300 gold
Black market wyvern: 400+ gold
Registration often required.
Inn (night): 2β5 silver
Apartment (month): 20β40 gold
Townhouse: 400β800 gold
Estate: 1,500β5,000+ gold
When buying or selling:
Roll 1d20 + Charisma modifier + Relationship bonus
Merchant DC: 12β18
Hostile: β5
Distrustful: β2
Neutral: 0
Friendly: +2
Loyal: +5
Fail by 5+: Price worsens 10β20%
Fail: No change
Success: 10% better
Success by 5+: 15β20%
Success by 10+: 25%
Max adjustment cap: 30%
Reputation modifiers may stack (Hero, Infamous, Noble status, etc.).
Exceptional roleplay may override dice.