• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. The Land of Beautiful Corpses (WIP)
  2. Lore

Realm Coin Economy

🌾 SMALL VILLAGE

Low supply. Agriculture-based. Tech is rare and imported.


🍞 Food & Drink

  • Roll of bread: 2–4 copper

  • Simple meal: 5–8 copper

  • Hearty meal: 1–2 silver

  • Mug of ale: 3–5 copper

  • Bottle of common wine: 1 silver

  • 1 day rations: 8–12 copper


πŸ—‘ Weapons & Armor

  • Dagger: 2–4 silver

  • Spear / Club: 1–3 silver

  • Shortbow: 4–6 silver

  • Leather armor: 3–5 silver

  • Shield: 2–4 silver

  • Chain shirt: 8–12 silver

  • Basic enchanted armor: 5–8 gold (rare, imported)


πŸ”« Steampunk Firearms

Firearms are uncommon. Often special order.

Standard Pneumatic Pistol

  • 3–4 gold

Standard Ammo (Basic Slugs)

  • 1 silver per 10 rounds

Premium ammo usually unavailable.


🐎 Beast Companions

  • Chicken: 5–8 copper

  • Goat: 2–4 silver

  • Hunting dog: 5–8 silver

  • Guard dog: 1–2 gold

  • Riding horse: 8–12 gold

  • Exotic beast: 20+ gold (rare)


🏠 Housing

  • Room (night): 3–6 copper

  • Cottage (rent/month): 4–6 gold

  • Buy cottage: 40–70 gold

  • Small farmland: 60–100 gold

Land is cheap. Coin is scarce.


🏘 TOWN

Balanced trade. Adventurers common. Basic industrial presence.


πŸ— Food & Drink

  • Roll of bread: 3–6 copper

  • Simple meal: 1–2 silver

  • Hearty meal: 2–4 silver

  • Fine meal: 6–8 silver

  • Ale: 5–8 copper

  • Good wine: 2–4 silver

  • Rations (1 day): 1 silver


βš” Weapons & Armor

  • Dagger: 4–6 silver

  • Shortsword: 8–12 silver

  • Longsword: 1–2 gold

  • Leather armor: 5–8 silver

  • Studded leather: 1–2 gold

  • Chainmail: 2–3 gold

  • Plate armor: 15–20 gold

  • Basic enchanted armor: 4–6 gold

  • Moderate enchanted armor: 8–12 gold


πŸ”« Steampunk Firearms

Common among guards and adventurers.

Standard Pneumatic Pistol

  • 2.5–3 gold

Standard Ammo

  • 8 copper per 10 rounds

Armor-Piercing Rounds

  • 1 silver per 3 rounds

Shock (Electro-Alchemical) Rounds

  • 2 silver per 3 rounds

Maintenance available locally.

  • Cleaning kit: 5–8 silver

  • Minor repair: 2–5 silver

  • Major repair: 5–15 silver


🐺 Beast Companions

  • Guard dog: 1–2 gold

  • War dog: 3–5 gold

  • Riding horse: 10–15 gold

  • Warhorse: 20–30 gold

  • Exotic trained beast: 25–60 gold


🏠 Housing

  • Inn (night): 1–2 silver

  • Modest house (rent/month): 8–15 gold

  • Buy modest house: 120–200 gold

  • Small estate: 300–600 gold


πŸ™ CITY

Industrial center. High availability. High wealth disparity.


🍷 Food & Drink

  • Roll of bread: 5–10 copper

  • Simple meal: 2–3 silver

  • Hearty meal: 4–6 silver

  • Fine dining: 1–3 gold

  • Imported wine: 5–15 silver

  • Luxury feast: 5+ gold


βš” Weapons & Armor

  • Dagger: 6–10 silver

  • Longsword: 2–3 gold

  • Masterwork weapon: 5–10 gold

  • Leather armor: 8–12 silver

  • Plate armor: 20–30 gold

  • Basic enchanted armor: 6–10 gold

  • Moderate enchanted armor: 12–20 gold

  • High-tier enchanted armor: 25–50+ gold


πŸ”« Steampunk Firearms

Mass production. Competition lowers base price.

Standard Pneumatic Pistol

  • 2–2.5 gold

Standard Ammo

  • 5 copper per 10 rounds

Bulk Discount:

  • 50 rounds: 10% off

  • 100 rounds: 20% off

Armor-Piercing

  • 1 silver per 5 rounds

Shock Rounds

  • 2 silver per 5 rounds

Explosive Micro-Charge

  • 1 silver per round

Full repair shops available.


πŸ‰ Beast Companions

  • Warhorse: 30–50 gold

  • Exotic magical beast: 100–500+ gold

  • Licensed griffon: 150–300 gold

  • Black market wyvern: 400+ gold

Registration often required.


🏠 Housing

  • Inn (night): 2–5 silver

  • Apartment (month): 20–40 gold

  • Townhouse: 400–800 gold

  • Estate: 1,500–5,000+ gold


πŸ’° HAGGLING & PRICE MODIFIERS

When buying or selling:

Roll 1d20 + Charisma modifier + Relationship bonus

Merchant DC: 12–18


Relationship Modifier

  • Hostile: –5

  • Distrustful: –2

  • Neutral: 0

  • Friendly: +2

  • Loyal: +5


Results

  • Fail by 5+: Price worsens 10–20%

  • Fail: No change

  • Success: 10% better

  • Success by 5+: 15–20%

  • Success by 10+: 25%

  • Max adjustment cap: 30%

Reputation modifiers may stack (Hero, Infamous, Noble status, etc.).

Exceptional roleplay may override dice.