The Druggist’s Bench: Situated just outside the tavern’s main threshold, Bouncy—a legendary hare-folk drugmancer—maintains her permanent stop. She deals in multidimensional herbs, rare stashes, and high-risk spiritual gambles. Those brave (or foolish) enough to partake in her sessions either find themselves blessed with ancestral visions that double their power or completely blasted and disoriented until they sober up.
The Cinder-Spire Wastes & Frost-Grave Reach: Hazardous outer zones accessible via unstable tavern doors, filled with dangerous fauna, ancient salvage, and environmental perils that test every adventurer's resourcefulness.