The Furnace-Heart Bouncer: A towering, anonymous entity forged of dark iron and living flame that guards the front doors. It enforces the absolute rule of neutrality with terrifying efficiency. No weapons may be drawn, and no magic may be cast inside the hearth.
The Silent Innkeeper: An unseen presence that keeps the taps flowing, the fires burning, and the rooms stocked. Nobody knows where they came from or what realm they originally hailed from, but they keep the peace alongside the bouncer.
Bouncy (The Drugmancer): A fixture just outside the threshold. While she operates independently, she is a familiar face to anyone stepping through the doors, offering her high-risk sessions to brave travelers.
The Wayfarer (Silas / Vesper): Not permanent residents or local NPCs, "Silas" and "Vesper" represent the same fundamental soul caught across two fractured realities—one where they were born male, and one female. When a traveler chooses to step into the multiverse as a Wayfarer, they pull forth one of these parallel incarnations through a rift, meaning these variants only ever manifest as active player characters rather than wandering tavern locals. If anomalies ever project both simultaneously, the fabric of the hearth recognizes them instantly as echoes of the exact same traveler from divergent timelines.