Garric "Irontooth" Venn is a veteran siege engineer, salvage captain, and one of the senior leaders of the @IronVultures. Known across the frontier for his brass prosthetic jaw and unnerving calm, Garric commands one of the largest Vulture recovery columns operating between @DaggerfallCity and the eastern roads.
To some he is a grave robber.
To others he is a practical man willing to do the jobs nobody else wants.
Garric rarely argues either point.
His reputation was built upon a simple truth:
"If the battle is over, the work has only begun."
Race: Human
Class: Fighter
Level: 7
Alignment: Lawful Neutral
Pronouns: He/Him
The Brassjaw
Siege Rat
Commander Venn
The Carrion Captain
Adam (American Male)
@IronVultures
Garric is a broad, square-shouldered man with the build of a blacksmith and the posture of a soldier who has spent too many years carrying armor and guilt.
His most recognizable feature is his prosthetic jaw, a reinforced assembly of brass and iron anchored into scar tissue along both cheeks. The mechanism clicks softly when he speaks and grinds audibly when angered.
Years of powder burns, forge heat, and battlefield debris have left his skin permanently weathered and gray. A reinforced brace runs beneath the leather of his right sleeve, providing counterweight and support for injuries sustained long ago.
Unlike most officers, Garric's armor is intentionally mismatched.
Every piece was salvaged.
Every piece has a story.
Every piece was earned.
Garric is practical, disciplined, and difficult to provoke.
He approaches warfare the same way a blacksmith approaches a forge:
As a process.
Not a tragedy.
Not a glory.
A process.
He values competence over reputation, results over ideals, and survival over pride.
While many mistake him for cynical, Garric simply refuses to lie about the nature of the world.
People die.
Cities burn.
Armies fail.
Pretending otherwise helps nobody.
Despite his reputation, Garric is not cruel.
He despises needless suffering and views waste as a greater sin than violence.
A battlefield stripped of resources can still help the living.
A battlefield left to rot serves no one.
Garric once served as a military siege engineer assigned to a frontier garrison during a series of border conflicts.
Known for his skill with fortifications, demolition work, and logistics, he rapidly rose through the engineering corps despite lacking noble connections.
His career ended in a single night.
During a major siege operation, a powder magazine detonated beneath his command position.
The explosion killed most of his unit instantly.
Garric survived.
Barely.
The blast destroyed his lower jaw, shattered much of his face, and left him permanently scarred.
The military praised his service.
Then quietly retired him.
Unable to return to engineering and unwilling to spend the remainder of his life as a crippled veteran, Garric rebuilt himself piece by piece.
Literally.
The brass jaw came first.
The reinforced arm followed.
Then the armor.
Then the wagons.
Then the crews.
Over time he found purpose among frontier scavengers and battlefield salvagers.
Under Garric's leadership, the Iron Vultures evolved from disorganized scavengers into a professional salvage operation capable of recovering entire siege trains, repairing battlefield equipment, and transporting industrial infrastructure across the frontier.
Many still call them vultures.
Garric considers that an improvement over being forgotten.
Few people know Garric's greatest ambition.
For years he has quietly pursued stories surrounding an ancient device known as the Ironheart Core.
Unlike treasure hunters seeking gold or relics, Garric desires the Core for one reason:
Power.
Not political power.
Mechanical power.
The ability to create something that could outlast armies, kingdoms, and even war itself.
Fragments of recovered records, broken diagrams, and forgotten engineering notes have convinced him that the Core is real.
Most dismiss the legend.
Garric does not.
He has spent years assembling maps, purchasing fragments of ancient machinery, and funding expeditions into ruins that others consider worthless.
Whether this pursuit will save the frontier or doom it remains uncertain.
Garric commands one of the largest Vulture recovery columns and sits among the organization's senior captains.
While respected throughout the company, he is not its sole leader.
Other captains frequently challenge his decisions, though few question his competence.
A relationship built upon mutual respect and mutual irritation.
Years ago Garric jokingly remarked that he might one day salvage Grusk from a battlefield if the smith continued taking unnecessary risks.
Grusk never forgave the comment.
Business continues.
Friendship does not.
Complicated.
Many Forgehand smiths dislike Garric's methods but secretly admire his ability to recover and repurpose materials considered beyond saving.
Distrust.
Garric has little patience for holy crusades.
The Pact has little patience for battlefield scavengers.
Necessary relationship.
Licenses, permits, and salvage rights keep the Vultures operating.
Garric treats Council officials the same way he treats unstable explosives:
Carefully.
His brass jaw clicks softly when thinking.
The clicking grows louder when irritated.
Polishes his gauntlet before negotiations.
Collects fragments of broken weapons and labels them with dates and locations.
Refuses to eat soft food despite difficulty chewing.
Frequently sketches engineering concepts on scraps of paper during conversations.
Measures walls, bridges, and siege engines instinctively when entering a new location.
Often pauses to inspect structural weaknesses before noticing people.
To frontier soldiers, Garric is often the last man they hope to see.
His arrival usually means the battle is over.
To merchants, he is a source of cheap metal and reliable equipment.
To nobles, he is an uncomfortable reminder that glory eventually becomes scrap.
To the Iron Vultures, he is proof that broken things can still serve a purpose.
And perhaps no compliment pleases him more than the one he would never admit enjoying:
"If Garric's rebuilding it, it'll survive longer than the people who use it."
"Steel remembers nothing."
"That's why I trust it more than most people."
— Garric "Irontooth" Venn