Melromarc is a matriarchal kingdom ruled by a long line of queens. Its society is structured around noble families, religious institutions, and a strict hierarchy that places Demi‑Humans at the bottom. The nation has a history of conflict with neighboring countries, especially Siltvelt and Shieldfreeden, both of which are Demi‑Human‑majority nations.
Melromarc’s ruling class maintains power through political alliances, military strength, and control over sacred relics such as the Dragon Hourglass, which tracks the Waves of Catastrophe.
Long before the current era, the world began experiencing periodic disasters known as Waves—dimensional rifts that unleash monsters and threaten entire nations. Ancient records describe civilizations collapsing under these events, prompting the creation of systems to detect and prepare for future Waves.
The Waves are universally feared, and every nation is responsible for defending its territory when they occur. Over time, the Waves became tied to the summoning of Four Cardinal Heroes, legendary figures meant to protect the world.
The tradition of summoning heroes predates modern Melromarc. Ancient texts describe four sacred weapons—Sword, Spear, Bow, and Shield—each bound to a chosen hero from another world. These heroes are summoned whenever the Waves reach a critical threshold.
Historically, the heroes were summoned by multiple nations, not just Melromarc. Cooperation between countries was essential for survival. However, political tensions eventually fractured this unity.
Melromarc developed a deep‑rooted prejudice against Demi‑Humans, fueled by religious doctrine and centuries of border conflict. Wars with Siltvelt and Shieldfreeden hardened these divisions, leading Melromarc to adopt policies that oppressed Demi‑Human populations within its borders.
This hostility created long‑lasting resentment and shaped the geopolitical landscape leading up to the present era.
Before the Shield Hero’s summoning, Melromarc’s dominant religious institution—the Three Heroes Church—venerated only the Sword, Spear, and Bow heroes. The Shield Hero was considered a cursed figure, blamed for past calamities and treated as a symbol of misfortune.
This belief influenced Melromarc’s politics, noble families, and even the royal court. The church’s teachings created an environment where one of the four heroes would be unwelcome from the moment of arrival.
Behind the scenes, Melromarc’s queen worked to maintain peace with other nations and uphold the true tradition of summoning all four heroes. However, internal factions—especially the Three Heroes Church and certain nobles—undermined her efforts.
This internal conflict weakened Melromarc’s unity and left the kingdom vulnerable as the Waves grew stronger.
The Waves were increasing in frequency and intensity.
Nations were strained by war, prejudice, and political instability.
Ancient relics and hourglasses were showing signs of magical disturbance.
Adventurers and knights struggled to keep up with rising monster activity.
The need for the Four Heroes became urgent.
This escalating crisis led Melromarc to initiate the summoning ritual—bringing the heroes into the world once more.