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  1. The Unowned City
  2. Lore

COMMONWEALTH CITY SUBWAY — DISTRICT HUB STATIONS

COMMONWEALTH CITY SUBWAY — DISTRICT HUB STATIONS


Forum Central Station

The Core

Role: Civic nexus station
Directly beneath the Central Forum, Forum Central Station connects nearly every major line. Wide platforms, constant announcements, and visible security presence.

Delays here are never accidental.

If something happens at Forum Central, the City notices.


Union Pier Terminal

Harborline

Role: Worker and freight interface
Built to move people fast at shift change, Union Pier Terminal is loud, crowded, and brutally efficient. Passenger platforms run parallel to sealed freight tunnels.

When this station closes, Harborline holds its breath.


Stackside Exchange

Stackside

Role: Community crossroads
A massive multi-level station threaded through residential megablocks. Markets, clinics, and informal vendors spill onto the platforms.

Everyone passes through Stackside Exchange.
Everyone knows someone here.


Archive Row Station

Oldstone

Role: Institutional access
Older than the Unowned City itself, Archive Row Station connects universities, museums, and civic archives. Carefully preserved architecture overlays modern systems.

Announcements here sound more polite than elsewhere.


Neon Junction

Neon Row

Role: Nightlife artery
Never fully closes. Lighting shifts by hour. Performers, pop-up art, and crowds turn platforms into stages.

Trends are born between trains.


Maintenance Gate 7

The Grayline

Role: Restricted-access transit node
Officially a maintenance transfer point. Unofficially the easiest way to disappear into the City’s infrastructure.

Most civilians are not meant to be here.


Fracture End Station

The Fringe

Role: Boundary station
Sparse service. Long waits. Experimental routing. Some trains stop here. Some don’t.

No one is sure how permanent Fracture End really is.