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  1. The Unowned City
  2. Lore

COMMUNICATIONS & THE NET

COMMUNICATIONS & THE NET

How Information Moves in the Unowned City

In Commonwealth City, communication is infrastructure.

Speech, text, video, data, and presence move as freely as people do. The City treats information flow as survival-adjacent: you cannot meaningfully participate in civic life if you cannot communicate.

This does not mean communication is safe.
It means it is available.


THE CORE PRINCIPLE: OPEN BY DEFAULT

The City assumes communication should be:

  • Accessible

  • Redundant

  • Fast

  • Interoperable

It does not assume communication should be:

  • Private by default

  • Untraceable

  • Free from consequence

Privacy exists, but it must be actively maintained.


PERSONAL COMMUNICATION

PERSONAL LINKS

Most residents use implanted or wearable personal links.

  • Text, voice, video, and data transfer

  • Always-on connectivity by default

  • Can be muted, filtered, or sandboxed

  • Emergency channels override most settings

Links are standardized and publicly regulated. No one is locked out for lack of money.


PUBLIC TERMINALS

Public terminals exist everywhere: transit hubs, markets, civic buildings, megablocks.

  • Full access to the Net

  • Civic services and messaging

  • Anonymous modes available, logged contextually

  • Heavily used by visitors, Digital Sapients, and privacy-conscious residents


BROADCAST & MEDIA

PUBLIC BROADCASTS

News, alerts, cultural programming, and emergency messaging are distributed through public channels.

  • Opt-out is allowed

  • Emergency broadcasts override preferences

  • Multiple independent news cooperatives exist

  • No single authority controls all narratives

Screens are everywhere.
So are competing versions of the truth.


LOCAL SIGNALS

Neighborhoods and districts maintain local feeds.

  • Community announcements

  • Event coordination

  • Informal warnings

  • Reputation signals

In Stackside and Neon Row, local feeds often matter more than citywide news.


THE INTERNET (THE NET)

The internet still exists.

It is still global.
It is still fragmented.
It is still political.

What changed is how people experience it.


THE OPEN NET

The baseline internet layer.

  • Text, media, commerce, archives, forums

  • Mostly recognizable to pre-collapse users

  • Slower than local systems

  • Subject to external interference and geopolitics

The Open Net is where the outside world touches the City.


THE CITY NET

A dense, localized data ecosystem operating alongside the Open Net.

  • Civic systems

  • Local platforms

  • Cooperative services

  • Cultural networks

Faster, more reliable, and deeply embedded in daily life.

Most residents rarely notice when they switch between layers.


CYBERSPACE

The Net, Experienced

Cyberspace is a visualized interface layer, not a separate internet.

  • Users experience data as spatial environments

  • Accessed via neural links, rigs, or terminals

  • Abstract concepts rendered as places, structures, and flows

  • Highly customizable per user

Cyberspace is not required to use the Net.
It is simply faster, deeper, and more dangerous.


NETRUNNING & DEEP ACCESS

Some individuals interact with the Net at a deeper level.

  • System intrusion

  • Data architecture manipulation

  • Live environment navigation

  • Real-time countermeasures

These interactions are rare, regulated, and closely watched.

When something goes wrong in cyberspace, the effects often spill into the physical world.


PRIVACY, SURVEILLANCE & MYTH

SURVEILLANCE

The City monitors communications for:

  • System health

  • Traffic optimization

  • Emergency detection

It does not default to mass policing.

Targeted monitoring requires justification, documentation, and review.

Still, most people assume they are being observed.

They are usually right—just not constantly, and not always by who they expect.


PRIVACY

Privacy is a skill, not a guarantee.

  • Encryption is legal

  • Obfuscation is common

  • Anonymity is contextual

  • Absolute invisibility is a myth

The more private you are, the more noticeable you become.


FAILURE MODES

When communications fail:

  • Redundant systems activate

  • Physical notice boards appear

  • Runners and couriers resurface

  • Rumors spread faster than facts

Total silence is almost impossible.

Noise is not.


WHAT COMMUNICATION MEANS IN PLAY

  • Information travels faster than people

  • Misinformation is a weapon

  • Silence is suspicious

  • Going dark is an escalation

  • Visibility has consequences

Talking is easy.
Being unheard is hard.


FINAL NOTE

The City solved communication.

It did not solve:

  • Truth

  • Trust

  • Attention

  • Control

Words still shape reality.

They just move faster now.

And once something is said—

the City remembers it.