• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. The Unowned City
  2. Lore

DISTRICT IDENTITY FACTIONS

DISTRICT IDENTITY FACTIONS

The City as a Set of Pressures

Each district of Commonwealth City is represented by a non-membership faction.
These factions do not recruit, do not act independently, and do not issue orders.

They exist to answer one question:

“How does this part of the City react?”


The Core Authority

Stability, Process, Memory

The Core Authority represents the collective weight of governance, procedure, and institutional inertia.

It does not act emotionally.
It reacts through:

  • Delays

  • Reviews

  • Jurisdictional clarification

  • Procedural escalation

When the Core Authority shifts against someone, the City becomes slow, dense, and unyielding around them.

Color Theme: Cold white, slate, institutional blue
Reaction Style: Bureaucratic, permanent, documented


Harborline Flow

Movement, Leverage, Dependency

Harborline Flow represents logistics, transit, and labor momentum.

It reacts through:

  • Delays in movement

  • Labor pressure

  • Supply disruption

  • External attention

Harborline does not punish directly.
It makes things stop working.

Color Theme: Industrial teal, rust, transit yellow
Reaction Style: Cascading, citywide, time-sensitive


Stackside Pulse

Community, Reputation, Density

Stackside Pulse represents residential life and social pressure.

It reacts through:

  • Reputation shifts

  • Community pushback

  • Informal justice

  • Social isolation or support

Stackside doesn’t care what the law says first.
It cares what the neighbors think.

Color Theme: Warm orange, concrete gray, window-light amber
Reaction Style: Fast, personal, local


Oldstone Continuity

Narrative, Legitimacy, Memory

Oldstone Continuity represents cultural authority and historical framing.

It reacts through:

  • Reputation laundering or erasure

  • Academic condemnation

  • Cultural legitimacy

  • Quiet influence

Oldstone rarely confronts.
It redefines what is remembered.

Color Theme: Sepia, marble white, archive green
Reaction Style: Subtle, slow, devastating


Neon Row Signal

Expression, Attention, Momentum

Neon Row Signal represents culture, visibility, and emotional volatility.

It reacts through:

  • Public attention

  • Trends and backlash

  • Cultural amplification

  • Identity shifts

Neon Row does not judge quietly.
It makes everything louder.

Color Theme: Magenta, cyan, electric violet
Reaction Style: Immediate, emotional, unpredictable


Grayline Backbone

Function, Fragility, Maintenance

Grayline Backbone represents infrastructure and the people who keep the City alive.

It reacts through:

  • Maintenance delays

  • “Unavoidable” outages

  • System strain

  • Quiet noncompliance

Grayline never threatens.
Things just stop working.

Color Theme: Steel gray, hazard yellow, muted green
Reaction Style: Silent, systemic, critical


Fringe Pressure

Experimentation, Risk, Instability

Fringe Pressure represents the City’s tolerance boundary.

It reacts through:

  • Escalation or collapse

  • Radicalization

  • External interest

  • Unpredictable outcomes

The Fringe doesn’t stabilize.
It tests.

Color Theme: Desaturated red, black, warning amber
Reaction Style: Volatile, extreme, uncontrolled


HOW TO USE DISTRICT IDENTITY FACTIONS (GM / AI GUIDANCE)

  • They cannot be joined

  • They do not issue quests

  • They do not negotiate

They are used to:

  • Color maps and UI

  • Apply contextual modifiers

  • Decide escalation style

  • Track “district attitude”

  • Determine how consequences manifest

If a player asks, “How does the district react?”
This is the answer.