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  1. The Unowned City
  2. Lore

EXTERNAL INTERESTS

EXTERNAL INTERESTS

They Don’t Want the City. They Want What the City Proves.


FACTION OVERVIEW

“External Interests” is not a single faction.

It is a constant pressure.

Beyond Commonwealth City exist capitalist enclaves, authoritarian technostates, bio-purist regimes, data-theocracies, and post-national power blocs that never adopted the Unowned model—or abandoned it after trying.

To them, the City is not an ally or an enemy.

It is a threatening example.

A proof that their systems are not inevitable.


ORIGIN OF THE PRESSURE

When megacorporations collapsed inside the City and survival systems were collectivized, outside powers predicted failure within years.

It didn’t fail.

Worse—it stabilized.

External Interests emerged not as a coordinated response, but as overlapping reactions driven by fear, envy, and opportunity:

  • If the City works, their citizens will ask why theirs doesn’t

  • If the City scales, existing power structures become obsolete

  • If the City fails publicly, it discredits collectivism everywhere

Every external actor wants a different outcome.

All of them want influence.


CATEGORIES OF EXTERNAL INTERESTS

While endlessly varied, most External Interests fall into recognizable patterns.

Capitalist Enclaves

Post-corporate city-states and offshore markets that retain private ownership of survival systems.

They want:

  • The City’s logistics tech

  • Its AI governance frameworks

  • Proof that collectivism eventually collapses

They operate through:

  • Trade pressure

  • Smuggling networks

  • Think tanks and “economic advisors”


Authoritarian Technostates

Highly centralized regimes that use technology to enforce obedience.

They want:

  • Surveillance models refined by consent-based systems

  • Control algorithms without ethical constraints

  • A narrative that freedom requires coercion

They operate through:

  • Diplomatic missions

  • Data exchange treaties

  • Intelligence proxies


Bio-Purist & Human-Exceptional Regimes

States that reject augmentation, post-human identity, or non-biological sapience.

They want:

  • Validation that the City is “unnatural”

  • Failures they can parade as moral warnings

  • Control over refugee narratives

They operate through:

  • Cultural campaigns

  • Targeted sanctions

  • Covert destabilization


Ideological Collectives & Rival Models

Groups that claim to offer a better collectivism.

They want:

  • To outperform the City symbolically

  • To recruit from its population

  • To prove the City compromised too early

They operate through:

  • Ideological infiltration

  • Funding Commons Project failures

  • Cultural subversion


HOW EXTERNAL INTERESTS EXERT POWER

External Interests almost never act openly.

They use proxies and deniability.

  • Funding Freeholder enclaves

  • Sponsoring Pulse Union figures

  • Manipulating Commons Projects

  • Buying influence through the Patrons

  • Laundering data through the Open Ledger

  • Targeting infrastructure weaknesses the CSA denies exist

Their greatest weapon is patience.

They do not need the City to fall.

They only need it to doubt itself.


PUBLIC PERCEPTION

Officially, the City maintains diplomatic neutrality.

Externally, it is portrayed as:

  • A noble experiment

  • A dangerous anomaly

  • A ticking time bomb

  • A threat to “natural order”

Citizens are vaguely aware of outside pressure—but rarely its scope.

When exposed, influence campaigns are dismissed as isolated incidents.

They never are.


RELATIONSHIPS WITH INTERNAL FACTIONS

  • Freeholders: Frequent proxies. Ideology is easy to buy.

  • The Patrons: Selective collaboration. Influence trades internationally.

  • The Open Ledger: Critical interface. Everything moves through Harborline.

  • Pulse Union: High-value target. Culture crosses borders faster than policy.

  • CSA & Assembly Secretariat: Constant probing. Slow systems invite pressure.

External Interests rarely confront power directly.

They reshape incentives until power moves itself.


PLAYER INTERACTION & STORY USE

Players encounter External Interests when the conflict isn’t local anymore.

Common Narrative Hooks

  • Discovering foreign funding behind a “local” movement

  • Preventing a Commons Project from being engineered to fail

  • Tracing destabilization back to an external think tank

  • Deciding whether to expose foreign interference publicly

  • Choosing between international stability and local harm

Players may:

  • Act as counter-intelligence operatives

  • Follow money across borders

  • Become symbols in global narratives

  • Decide whether the City should play the same games

External Interests respect results.

They discard assets without hesitation.


INTERNAL CONTRADICTIONS

External Interests are united only by opposition.

They despise each other almost as much as they fear the City.

Some want:

  • Collapse
    Others want:

  • Control
    Others want:

  • Imitation

Their inability to agree is the City’s greatest shield.

For now.


FINAL NOTE

External Interests are the reason the Unowned City can never relax.

As long as the City exists, it asks a question the world would rather not answer:

If no one owns survival—
what justifies power?

External Interests don’t want the City destroyed.

They want it disproven.

And until that happens, they will keep pushing—quietly, patiently, endlessly—

waiting for the City to make a mistake big enough
to be remembered forever.