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  1. The Unowned City
  2. Lore

MIRROR SYNDICATES

MIRROR SYNDICATES

They Don’t Change Who You Are. They Change Who the City Thinks You Are.


FACTION OVERVIEW

The Mirror Syndicates are decentralized identity-broker networks specializing in persona construction, reputation laundering, and social erasure.

They do not forge documents in the traditional sense.
They rewrite social reality.

If the City believes you are someone else, functionally—you are.

The Syndicates exist in the gray space between legality, necessity, and existential threat. Refugees, politicians, criminals, whistleblowers, and victims of systemic failure all end up at a mirror eventually.

Some walk away reborn.

Some vanish completely.


ORIGIN & NECESSITY

The Mirror Syndicates arose from a flaw in the City’s foundational promise.

Commonwealth City guarantees survival—but not forgiveness.

Reputation persists.
Data remembers.
Mistakes become permanent.

Early Syndicate founders were former archivists, social engineers, Pulse Union technicians, and data fugitives who realized that in a fully recorded society, identity itself had become infrastructure.

They didn’t break the system.

They exploited how belief propagates.


STRUCTURE & INTERNAL CULTURE

The Mirror Syndicates are cell-based, paranoid, and deliberately fragmented.

Organizational Traits

  • No central authority

  • Independent mirror cells with unique methods

  • Compartmentalized client knowledge

  • Burn-after-use operational protocols

Cells specialize in different services:

  • Reputation laundering

  • Persona replacement

  • Social death and rebirth

  • Narrative inoculation

  • Controlled exposure management

Cultural Norms

  • Never confirm a client’s past

  • Plausibility matters more than truth

  • The City’s belief is the product

  • If you hesitate, you fail

A good mirror leaves no fingerprints.


HOW THE MIRROR SYNDICATES EXERT POWER

The Syndicates don’t coerce.

They alter reference chains.

  • Re-seeding social networks

  • Redirecting citation authority

  • Adjusting algorithmic assumptions

  • Engineering “organic” encounters

They don’t erase records.

They drown them.

Once the City stops referencing your old self, that self effectively ceases to exist.


PUBLIC PERCEPTION

To most citizens, the Mirror Syndicates are an urban myth.

To those who need them, they are terrifyingly real.

Public opinion, when it surfaces, is polarized:

  • Lifesavers for the persecuted

  • Tools for criminals to escape consequence

  • A moral hazard the City refuses to confront

Officials publicly deny their influence.

Privately, many have used them.


RELATIONSHIPS WITH OTHER FACTIONS

  • The Pulse Union: Overlapping territory. Visibility can create or destroy identities.

  • The Patrons: Deep mutual contempt. Permanence versus reinvention.

  • The Continuity Forum: Philosophical enemies. Memory versus malleability.

  • Assembly Secretariat: Procedural nightmares. Identities that technically comply but feel wrong.

  • The Open Ledger: Occasional collaboration. Paperwork still matters.


PLAYER INTERACTION & STORY USE

Players encounter the Mirror Syndicates when identity becomes the battlefield.

Common Narrative Hooks

  • A client who no longer remembers who they were

  • A mirror job that goes wrong and resurfaces an old identity

  • Exposing a Syndicate cell manipulating public trust

  • Deciding whether someone deserves erasure

  • A mirror constructed to frame someone else

Players may:

  • Acquire new identities

  • Hunt a vanished person

  • Protect a reborn client

  • Unravel layered social lies

Mirror Syndicates respect precision and discretion.

They fear moral certainty.


INTERNAL FAULT LINES

The Syndicates are ethically fractured.

  • Liberators believe identity should be fluid and forgivable

  • Operators see identity as a commodity

  • Extremists believe permanent erasure is mercy

Cells that draw too much attention are dismantled.

By rivals.

By clients.

By themselves.


FINAL NOTE

The Mirror Syndicates expose a dangerous truth:

In a City that remembers everything, being forgiven is a privilege.

They do not promise redemption.

They offer escape.

And in doing so, they ask the question the City avoids:

If no one owns your life—
who owns your name?