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  2. Lore

Sanquor

The Sanquor Kingdom: The Gilded Heart of the Lowlands

The Sanquor Kingdom is a realm of outward serenity and hidden depths, characterized by its lush landscapes, predominantly female population, and specialized anti-cavalry defenses. While the kingdom is famous for its "Gilded Lily" network—a clandestine system that trains elite confidantes and spies—it is also a vital agricultural power, maintaining the "breadbasket" that feeds much of the north through its unique farming methods.

Garansa: The City of Earth and Water

Garansa serves as the sprawling capital of the Sanquor lowlands, architecturally defined by its struggle against the environment.

  • Engineering Marvels: The city is built upon an intricate network of ancient canals and raised earthworks specifically designed to combat the constant threat of seasonal floods.

  • The Calmness Palace: A serene marble palace famous for its echoing halls and tranquil gardens, designed to instill an immediate sense of peace in all who visit.

  • Social Hubs: The Garanasa Tavern, managed by the jovial Hagra, is the heart of local life, known for its hearty food and welcoming atmosphere.

  • The Elite Meethouse: A closely guarded secret location where the kingdom's inner circle convenes to make the "true" decisions that shape the region's future.

The Rulers of the Lowlands

Sanquor’s leadership reflects a balance of intellectual justice and aggressive ambition:

  • King Mavreth: A stern and just Ravaha King known for his keen intellect and absolute dedication to his people's welfare.

  • Queen Levana: A beautiful and ambitious Ravaha Aristocrat who thrives on dynamic challenges and possesses a charming yet aggressive demeanor.

  • Rheal: A cunning male merchant who operates in the spice market, serving as a loyal informant while balancing the sale of profitable poisons.

  • Lyra: A predatory informant and prostitute who uses her charm to infiltrate the Zharruk Caves of Knowledge for espionage.

The Gilded Lily and Specialized Industry

Sanquor’s power is maintained through both soft influence and highly specialized military preparations:

  • Sanquor’s Hall of Refined Arts: A discreet establishment that officially teaches etiquette and social graces, but is rumored to be the training ground for the kingdom’s elite spy network.

  • Great Vegetable Fields: Massive expanses of land dedicated to growing colossal produce, tended by the reclusive and eccentric farmer named Sanquor.

  • Anti-Cavalry Defenses: To counter the horse-lords of Velthar, Sanquor utilizes Sandy Spits and Marshland Defenses—engineered terrains designed to bog down and immobilize charging mounts.

  • Sanquor’s Steel Mill: A bustling industrial complex where raw ore is smelted into the specialized gear required for the kingdom's defense.

  • The Pond of Calmness: A secluded, magical body of water rumored to have been created by a druid, capable of inducing deep tranquility in those who meditate nearby.