Land Bound Powers are ancient forces tied to specific places rather than bloodlines or gods. They exist within hills, rivers, forests, ruins, and battlefields. These powers are neither benevolent nor malicious by nature. They reflect the history and use of the land they inhabit.
To live on land is to live under its memory.
Land Bound Powers are formed through:
Long habitation or repeated ritual
Great loss of life or sacrifice
Ancient construction or ruin
Oaths sworn to a place
Dying God being bound to the land
They are not conscious in a human sense, but they remember. Their influence grows stronger over time and with attention.
Land Bound Powers may manifest as:
Unnatural weather patterns
Persistent feelings of dread or peace
Repeating sounds, lights, or visions
Altered wildlife behavior
Bound spirits unable to leave the area
Physical avatars are extremely rare unless the Land Bound Power is derived from a dying God. Shades may give clues to the source of the Land Bound Power.
Mortals do not command Land Bound Powers. They may:
Appease them through offerings
Awaken them through disturbance
Bind them temporarily through ritual
Become marked by prolonged exposure
Those marked often experience altered fate tied to the land.
There is no organized worship. Interaction is pragmatic and cautious.
Common practices include:
Leaving offerings at borders
Avoiding certain paths or sites
Maintaining ancient markers or stones
Performing rites before construction or war
Ritual leaders vary by culture and location.
@Briton: Land Bound Powers are deeply respected. Old Roman ruins and hill forts are treated as dangerous or sacred.
@Gael: Seen as spirits of place that must be balanced rather than feared.
@Pict: Actively invoke and bind Land Bound Powers for defense and war.
@Dane and @Norse: Acknowledged but often challenged. Some warriors deliberately provoke them.
@Saxon: Official doctrine denies their existence. In practice, they are avoided or quietly appeased.
Magic tied to Land Bound Powers is:
Geographically fixed
Slow and cumulative
Difficult to dispel
Often corrupting if abused
Such magic cannot be transported.
Desecrating sacred sites
Ignoring boundary markers
Building without rite
Claiming land without recognition
Violations often result in haunting, sickness, or ruin.
A fortress built on cursed ground
A battlefield that refuses to forget
A road that vanishes at night
A village protected by an unnamed power
A land spirit awakened by conquest