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  1. /Test
  2. Lore

Bubble-Pop Teapot

Bubble-Pop Teapot

A twenty-foot-tall teapot rests on a wooden platform, its painted surface whirling with moving imagery of flying dragons breathing streams of bubbles. A door at the base of the teapot allows entry to its interior; those who enter emerge from the spout enclosed in a bubble that detaches to float off across the carnival. Seven goblins sits around the platform, sipping tea from mismatched porcelain cups.

This ride costs 1 ticket punch. The ride is managed by a friendly goblin noncombatant named Treaclewise (chaotic good), who wears bright yellow butterfly wings and carries a string of teaspoons on his belt. Seven more friendly goblins sit and chatter around the giant teapot while sipping tea. When the characters approach, Treaclewise gestures to a sign on his table that reads:

The word that you intend to say,
Try saying it a different way.

Treaclewise loves to talk in rhyming slang, substituting everyday words with nonsense rhymes. When explaining how the bubble ride works, he might say the following:

  • “Toil and trouble” instead of “bubble”

  • “Gnarly tree knot” instead of “teapot”

  • “Bramble thicket” instead of “ticket”

If a character engages with Treaclewise in rhyming slang, he chuckles and gifts the character with a pouch of Scatterleaf Tea.

Taking a Bubble Ride

Any Large or smaller creature that enters the teapot is enveloped in a magic bubble that floats up through the teapot’s spout and into the sky, granting its occupant wonderful aerial views of the carnival. When the bubble pops after 1 minute, the passenger floats gently to the ground. Each bubble can hold only one creature (the smaller the creature, the smaller its bubble), plus whatever the creature is wearing or carrying.

A character suspended in the bubble can make a DC 10 Dexterity (Acrobatics) check, gaining control of the bubble on a success. The character can then steer the bubble and pop it over any location on the carnival map. On a failed check, the character has no control over their bubble, and it pops over a random location. If a character tries to steer a bubble out of the carnival, it pops at the perimeter.