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  1. Threads of Oblivion
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Eastern Ledger-State Territory

Eastern Ledger-State Territory

The Eastern Ledger-State is built to move goods and control people. Power comes from routes, depots, and records, not from banners or castles. Settlements are allowed only where they support storage or transport. Anyone who lives too far from patrol roads is treated as a threat.

Land and Climate

The land is dry and exposed. Pine forests grow in strict cuts where logging is controlled and watched. The soil is thin and poor, and nothing grows without planning. Old riverbeds cross the region but hold only dust. Wind is constant and dangerous. Fire spreads fast, so camps and towns are built with wide clear zones. Any fire that spreads is treated as an attack on the state.

Work and Resources

The territory produces timber, resin, charcoal, and storage goods. All work exists because the state allows it. Camps are temporary by design. If a camp lasts too long, it is broken apart. The state does not trust settled workers. Food is limited and grown only to support labor sites, not to create independence.

Control of Water

Water is treated as state property. Access defines who survives and who does not. Routes exist because water access exists along them. Towns that lose access collapse fast. Theft or damage is treated as a direct attack on state survival. Fear of losing access keeps people obedient.

Roads, Towers, and Gates

Roads are kept straight, wide, and visible. Forest edges are cut back to deny cover. Towers and gate forts control movement between corridors. Anyone approaching a gate without approval is treated as hostile until cleared. Smugglers use dry channels and abandoned cuts, so patrols hunt those routes at night and seal them fast.

Settlements and Daily Life

True towns are rare. Most people live in depot belts, work camps, or service hamlets built to support storage yards. Homes cluster tightly around controlled access points. Life is planned, dry, and tense. Survival often depends on the timing of a clerk’s decision, not on strength or skill.

Law and Courts

The state rules through charter houses and contract courts. Charters bind routes, yards, and forests to specific authorities. Debt, fines, and seizure keep labor and towns under control. Courts decide who is legal, who is owed, and who loses everything. Inspectors have broad power and little oversight. Corruption is common, but order is enforced through fear of sudden loss.

Faith and Order

Temples to Life, Death, and Fate exist but do not rule openly. Life priests manage emergency care during disasters. Death priests handle bodies during outbreaks and executions. Fate priests witness oaths and agreements. The state tolerates faith as long as it supports stability. Any priest who disrupts order is removed.

Infernal Influence

This territory is vulnerable to devils. The culture relies on contracts, obligations, and inherited burden. Desperate people accept help that looks official. Powerful families seek certainty and control. Devils offer both, at a long cost. Tieflings are recorded and tracked, making them targets during panic and useful tools in court disputes. Hidden brokers thrive between law and greed.

Current Condition

The Eastern Ledger-State survives because it is organized. That same structure makes it fragile. When people trust the system, the territory functions. When they doubt it, riots and collapse follow. Devils push small failures into disasters, then sell control as the cure.

To outsiders, this land is roads, towers, and guarded yards.
To those who live here, it is records, fear, and constant pressure.
The land is dry. The wind is sharp. One mistake can erase a season of survival.