Krinmar
👁️ The Krinmar
Origins & Nature
The Krinmar are colossal, semi-mythic beings said to descend from the same primal bloodline as the titans — though twisted, fractured, or diminished by ages of war and calamity. They are not true titans, but living echoes of that elder race: massive, armored, and possessed of both cunning and appetite for dominion. Legends say their flesh remembers storms, and their bones still thrum with the songs of the First World.
Appearance
Towering, broad-shouldered humanoids, ranging from 12 to 16 feet in height.
Their forms often carry strange asymmetry: extra heads, twisted limbs, or eyes that burn with unnatural light. Each Krinmar is singular in shape, yet all are bound by their immense size and titan heritage.
Their skin ranges from stone-grey to frost-pale, weathered like cliffs by time and battle.
They wear scavenged or custom-forged armor — crude by human standards, but grand when draped across their vast frames. Weapons are equally massive, often runed with ancient markings or reforged from relic steel.
Culture & Traits
Rarity: Krinmar are almost never seen. To most mortals, they are stories told around firesides, believed to be long dead or mythical.
Ambition: Those that appear are nearly always driven by conquest. They see themselves as heirs of dominion, destined to rule lesser races.
Isolation: Most Krinmar dwell alone, in slumber or exile, until awakened by omens or hunger for glory.
Bond to the North: The frozen wastes of the north are their last refuge, where echoes of titan-age storms still resonate. Here, they linger like kings without thrones, seeking followers among raiders, lesser creatures, or darker cults.
Warlord’s Nature: Unlike bestial giants, the Krinmar wield discipline, strategy, and charisma. They do not raid for hunger alone, but seek to found legacies of fire and iron.
Mythic Weight
Some whisper the Krinmar are the last children of Orrun, the Worldshaper, abandoned when titans fell.
Others claim they were cursed by Zorath, the Chainsworn, for betraying their oaths in the Titan Wars.
Cultists see them as avatars of strength and inevitability; nobles see them as existential threats; raiders see them as god-kings.
Presence in the World
Extremely Rare: Only a handful are said to exist in the whole of Tarsus. Most slumber in icy tombs, forgotten ruins, or mountain fastnesses.
When They Rise: Their ambition turns entire regions upside down. A single Krinmar can rally hobgoblin legions, cow raiders into service, or even demand parley with kings.
Enemies & Rivals:
House Thornvale remembers blood spilled against them in the Marches.
The Argent Spire studies their origins, fearing their titan-blood.
The Inquisitors of the Chain mark them as abominations.
⚔️ In Play:
Treat them as mythic warlords, rare “bosses” whose mere existence reshapes politics.
They embody both raw might (storm-fueled, titan-blooded strength) and ambition (strategists, commanders, conquerors).
A Krinmar is not just a monster — it’s an event.