Laws of the Kingdom of Tarsus
👑 Crimes Against the Realm
Treason or Rebellion:
Raising arms against the Crown, conspiring with foreign powers, or leading peasant uprisings.
Punishment: Death, forfeiture of lands/titles, families dishonored.
Assault or Murder of Nobles:
Any violence against a noble carries weight equal to treason.
Punishment: Death or lifelong servitude to the Crown.
Assault or Murder of Crownguard / City Watch / Justicars:
Treated as an attack on the Crown itself, though of lesser gravity than striking a noble.
Punishment: Death or branding, enslavement in Crown labor camps.
🩸 Crimes Against Persons
Murder:
Punishment: Death or blood-compensation (payment to the victim’s family, decided by Tribunal).
Nobles may demand harsher punishment if a commoner kills one of their peers or household.
Assault:
Punishment: Public flogging, fines, imprisonment.
Assault against a noble or Crown officer carries doubled punishment.
Theft and Robbery:
Punishment: Repayment of goods twice their value, mutilation (hand removal), or imprisonment.
Theft from nobles or Crown stores carries harsher penalties, often death if repeated.
Arson:
Punishment: Death if lives are lost; maiming, branding, and fines otherwise.
Arson against noble estates or Crown property is treated as treason.
🌾 Crimes Against Order
Peasant Uprisings / Riot:
Punishment: Public execution of ringleaders, fines and forced labor for followers.
Banditry / Raiding:
Punishment: Hanging or burning.
Harboring Outlaws:
Punishment: Confiscation of property, flogging, imprisonment.
💰 Debt & Obligation
Default on Debt:
Failure to repay coin, crops, or goods owed.
Punishment: Seizure of lands, livestock, or property equal to the debt’s value.
Flagrant Debt / Repeated Default:
Chronic debtors or those who defraud lenders.
Punishment: Imprisonment in debtor’s gaol until repayment by family or patron.
Debt to Nobles or Crown:
Considered dishonor against the realm.
Punishment: Loss of all titles and hereditary lands, banishment of family, or sale into servitude.
Debt to Crownguard, Justicars, or Tribunal:
Treated as an attack on the authority of the law itself.
Punishment: Public branding as an oath-breaker, imprisonment, or forced service.
🔮 Laws of Magic
Overseen by the Magisters Tribunal and the Inquisitors of the Chain
Forbidden Arts (Automatic Death Sentence):
Necromancy: Raising or binding the dead.
Shadowmancy: Manipulation of shadows, void, or the unseen.
Blood Magic: Any spell powered by sacrifice of blood or life force.
Infernal / Planar Pacts: Traffic with devils, demons, aberrations, or extra-planar entities.
Summoning Beyond Sanction: Conjuring dangerous creatures without Tribunal oversight.
Permitted Arts (Regulated):
Evocation, Illusion, Enchantment, Transmutation, Abjuration, Divination, Alchemy, Botany, etc.
Restrictions: Must be studied under sanctioned masters or the Argent Spire; forbidden to use against nobles, Crownguard, or Crown property without leave.
Unlawful Use of Magic:
Harm against Nobles / Crownguard: Treated as treason.
Harm against Commoners: Treated as murder/assault with doubled penalties.
Magical Theft (Enchanting oneself to steal): Flogged, fined, banned from Collegium study.
📜 Notes on Enforcement
Magisters Tribunal, The Aetheric Vaults and Inquisitors of the Chain: Enforce magical law; trials held at Argent's Tribunal Chamber, sometimes the Halls of Justice themselves, or if the inquisitors are given jurisdiction, the Halls of the Inquisitors in the Basilica of Chains
Justicars, Preators & Crownguard: Enforce mundane law; may call upon Magisters or Inquisitors in magical cases.
Nobles: May preside over law in their domains, but cannot overturn Tribunal rulings on magical crimes.