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  1. Treasure Planet
  2. Lore

Society

☠️ Pirates of the Etherium

There is no Pirate Empire.

There is no pirate capital, no crown, and no government capable of speaking for every outlaw who sails the Etherium. Pirates are scattered across Known Space in thousands of independent crews, hidden ports, wandering flotillas, asteroid havens, and forgotten worlds.

Yet they have a civilization of their own.

From Terran space to the Procyon Expanse, sailors recognize certain traditions. The Pirate Code, the authority of the captain, the division of plunder, and the sacred understanding that aboard a ship everyone has a duty.

Legends such as Captain Nathaniel Flint and Long John Silver are known almost everywhere. And in our expanded lore, names such as Captain Seraphina Blacktide have joined them—pirates whose deeds have become so exaggerated that separating history from tavern story is nearly impossible.

🌌 The Pirate Life

To become a pirate is to abandon much of the protection offered by civilized space.

There is no guaranteed wage.

No pension.

No Royal Navy rescue vessel coming when your ship becomes stranded.

A pirate survives because their crew survives.

This creates a strange contradiction within pirate society. Pirates may rob, smuggle, raid, deceive, and occasionally murder their way across Known Space, but aboard their own vessels they can maintain surprisingly strict rules.

A ship without discipline dies quickly in the Etherium.

Every pirate has a station. Someone maintains the solar sails. Someone watches the Etherium. Someone keeps the guns ready. Someone repairs the hull. Someone navigates. Someone cooks.

Even the most feared Pirate Lord depends upon ordinary sailors.

When the Etherium turns violent, rank matters considerably less than whether the person beside you knows their job.

📜 The Pirate Code

There is no single document universally enforced across Known Space. Instead, the Pirate Code is a collection of traditions passed between crews for generations.

Individual captains modify it, but certain principles are recognized almost everywhere.

A captain's authority is absolute during battle. Debate ends when the guns begin firing.

Every crew member receives a share of legitimate plunder. Rank determines the size of that share, but stealing from the crew's common treasure is among the most serious pirate crimes.

A pirate does not abandon their station during battle.

Disputes between crew members must be settled according to the ship's articles. Unauthorized fighting aboard a vessel can endanger everyone.

Those who surrender may be offered quarter. Once quarter is formally given, breaking it is considered deeply dishonorable.

A captain who repeatedly endangers the crew for personal gain may be challenged.

No pirate betrays the location of a haven.

And perhaps the oldest:

The ship survives before the sailor. The crew survives before the captain.

Breaking the Code doesn't bring police.

Sometimes that's worse.

It means other pirates decide what happens to you.

💰 Shares of the Plunder

Pirates don't usually receive conventional salaries.

They receive shares.

After expenses are paid for repairs, provisions, ammunition, and maintaining the vessel, the remaining plunder is divided according to the Articles.

An ordinary sailor might receive one share.

Specialists receive more.

The quartermaster receives more still.

The captain receives several.

The system means every pirate aboard has a direct interest in the success of the voyage.

A spectacular raid can make an ordinary deckhand wealthy.

Six months without capturing anything can leave the same sailor hungry.

That uncertainty is part of pirate life.

🦾 Injury and Compensation

Pirate Articles often contain surprisingly detailed compensation for injuries.

Lose an eye?

Payment.

Lose a hand?

Payment.

Lose a leg?

Payment.

Become permanently unable to sail?

Some crews provide a final share large enough to establish a life ashore.

Cybernetic replacements have changed this tradition considerably. A pirate with enough coin might replace a lost limb with something considerably more useful than the original.

Long John Silver is perhaps the most famous example.

Among pirates, his mechanical body isn't necessarily viewed as disfigurement.

It is evidence that the Etherium tried repeatedly to kill the old bastard and failed.

🏴‍☠️ Pirate Havens

Pirates need somewhere to spend their treasure.

Across Known Space exist settlements where Imperial law means very little.

Some occupy hollow asteroids.

Others stand upon remote moons or forgotten colonies.

Some are enormous space stations assembled from generations of stolen ships and scavenged machinery.

These pirate havens contain taverns, gambling dens, repair yards, markets, smugglers, fences, information brokers, weaponsmiths, physicians, merchants, and recruiters.

Terrans and Procyons trade beside wanted criminals.

Royal Navy officers occasionally enter undercover.

Merchant captains quietly purchase cargo they would rather not explain.

Nobody asks too many questions.

That is generally considered polite.

👑 Pirate Lords

Most captains command one vessel.

A Pirate Lord commands something greater.

Perhaps several ships.

Perhaps a hidden port.

Perhaps hundreds of pirates who will answer when called.

There is no ceremony officially making someone a Pirate Lord.

The Etherium decides.

If enough captains fear your name, respect your judgment, owe you favors, or follow your banner...

then eventually people begin calling you one.

And if the title survives your death, you've become something rarer.

A legend.

💀 Captain Nathaniel Flint

No pirate name casts a longer shadow than Captain Nathaniel Flint.

Flint accumulated the treasure of a thousand worlds, hiding his impossible fortune upon the ancient mechanical world eventually known simply as Treasure Planet.

He was brilliant, ruthless, secretive, and extraordinarily successful.

Even after his death, sailors continued searching for his treasure.

Then Jim Hawkins found the map.

Treasure Planet was ultimately destroyed, but that has done surprisingly little to diminish Flint's legend.

If anything, destroying the greatest treasure hoard in history made the stories better.

Pirates still whisper that Flint possessed other caches.

Other maps.

Other secrets.

Every few years someone claims they've discovered one.

Usually they're lying.

Usually.

🦾 Long John Silver

Then there is Long John Silver.

Cook.

Mutineer.

Cyborg.

Pirate.

And perhaps one of the strangest figures ever to become legendary among Etherium sailors.

Silver participated in the expedition to Treasure Planet and led the mutiny aboard the RLS Legacy. Yet unlike Flint, Silver's legend isn't based purely upon cruelty or treasure.

Stories about him are contradictory.

Some describe a terrifying pirate capable of tearing through enemies with his mechanical arm.

Others remember a boisterous old spacer cooking meals and telling jokes.

And then there are stories concerning Jim Hawkins.

Pirates know Silver had the opportunity to take Flint's treasure.

They also know he abandoned that treasure to save the boy.

Some pirates think that makes Silver a fool.

Others think it explains exactly why his crew respected him.

Because somewhere beneath the greed, Silver understood something older than treasure:

There are things a man shouldn't sell, no matter the price.

🌊 Captain Seraphina Blacktide

Among the great Pirate Lords of our era stands Captain Seraphina Blacktide, whose reputation was forged not through enormous treasure but through control of the frontier.

Blacktide became famous for appearing where naval charts insisted no vessel could travel.

Nebulae.

Asteroid storms.

Unstable Etherium currents.

Regions other captains avoided entirely.

Her ships emerged from them.

Terran merchants began calling her the Black Tide, because by the time her sails appeared against the stars, escape was usually impossible.

Yet Blacktide maintains unusually strict Articles.

No killing surrendered crews.

No stealing from settlements under her protection.

Break those rules aboard one of her vessels and it doesn't matter how valuable you are.

You're gone.

Blacktide doesn't consider herself honorable.

She simply believes pirates without rules eventually become animals with ships.

⚔️ Pirates and the Royal Navy

Pirates and the Royal Navy naturally despise one another.

Mostly.

Naval officers see pirates as criminals threatening trade and civilian lives.

Pirates see naval officers as uniformed servants of governments claiming ownership over an Etherium that belongs to nobody.

Yet relationships become complicated along the frontier.

A pirate vessel might rescue a stranded Navy crew.

A Navy captain might ignore smugglers delivering medicine to an isolated colony.

Former naval sailors become pirates.

Former pirates sometimes accept pardons and become legitimate captains.

And occasionally something appears in the Etherium dangerous enough that everyone temporarily forgets which flag they fly.

🌌 What Freedom Costs

Pirates love talking about freedom.

Freedom from kings.

Freedom from Parliament.

Freedom from taxes.

Freedom from naval officers.

Freedom to sail wherever the Etherium carries them.

But pirate veterans understand the part young sailors rarely hear.

Freedom means nobody owes you anything.

No government must protect you.

No Navy must rescue you.

No merchant must feed you.

No law guarantees your rights.

Your life depends upon your ship, your skills, your reputation, and your crew.

That is why the Pirate Code matters.

Pirates reject the laws of empires...

...and then discover that aboard a wooden vessel sailing through the infinite Etherium, they must create laws of their own.

Because out among the stars, freedom without rules doesn't last very long.