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  1. Treasure Planet
  2. Lore

The Golden Age of Sailing

🌌 The Golden Age of Sailing

The Golden Age of Sailing was the great era when the Etherium truly opened before civilization. Solar-sailed vessels carried explorers, merchants, colonists, navies, and pirates farther into Known Space than ever before. Worlds once separated by the stars became ports along an enormous celestial ocean, and fortunes could be made simply by possessing a ship, a reliable chart, and the courage to sail beyond familiar waters.

It was an age of expansion—and conflict. The Terran Empire pushed colonization fleets into new regions while the territorial Procyons defended the reaches surrounding their frozen homeland of Laar. When the Procyon leader Rygan ambushed Her Majesty's Colonisation Fleet at the Garn Archipelago, generations of hostility followed. Terran retaliation eventually reached Laar itself, where King Alexander III ordered the world sacked, only for the Procyon Armada to destroy the Terran flagship and force the invaders to withdraw.

Yet no government truly controlled the Etherium.

Beyond naval patrols stretched countless places where charts were unreliable and law meant little. Merchant galleons crossed immense distances carrying wealth between worlds, while corsairs and pirate crews hunted them from hidden ports and forgotten asteroids. These were the waters that produced legendary names—none greater than Captain Nathaniel Flint.

Flint became the nightmare and fascination of an entire age. He raided across Known Space and accumulated the legendary “loot of a thousand worlds.” Unknown to almost everyone, his fortune was hidden inside an ancient artificial world possessing technology far beyond contemporary civilization: Treasure Planet. Its enormous portal mechanism could open gateways across the universe, allowing someone standing upon the planet to reach distant locations almost instantaneously.

Then came Jim Hawkins, Dr. Doppler, Captain Amelia, Long John Silver, and the voyage of the RLS Legacy.

Their expedition found Treasure Planet, uncovered Flint's hoard, and ultimately witnessed the world's destruction. Most of the legendary fortune vanished with it, but the voyage proved that the oldest sailors' stories could contain extraordinary truths—and that technologies existed among the stars capable of making even the greatest Terran and Procyon inventions appear primitive.

Five years later, the Etherium entered another turbulent chapter. Jim Hawkins had joined the Royal Navy, training at Port Ivy and eventually commanding ships of his own. Terrans and Procyons, enemies for generations, moved toward reconciliation just as the mysterious Ironclads emerged as a new threat. The conflict chronicled in Battle at Procyon demonstrated that the balance of power across Known Space was changing.

And still the ships sailed.

Royal Navy warships guarded Terran interests. Procyon vessels defended their Expanse. Merchants chased fortunes between worlds. Pirates hunted merchant sails. Explorers pushed beyond the edge of reliable charts while strange civilizations, ancient technology, and undiscovered worlds waited beyond the horizon.

That is why later sailors called it the Golden Age.

Not because it was peaceful.

It was dangerous, violent, uncertain, and frequently lawless.

It was golden because the Etherium still seemed endless.

There was always another world beyond the charts, another fortune hidden among the stars, another pirate whose name might become legend, and another young sailor standing upon a dock wondering where the next ship might take them.

It was the age when the stars became an ocean—and anyone brave enough could raise a sail.