Every citizen of the Vault is humanâplucked from Earth, but not just one Earth. Some come from alternate histories or fractured futures, others from timelines lost to paradox or entropy. Many were taken at the moment of deathâa blade mid-swing, a bullet mid-flight, or the ground vanishing beneath their feet. A few recall time itself unraveling as they were ârescued.â
Arrival in the Vault is always the same: they awaken in the Prime Meridian, dressed in standard-issue Vault attire, and handed a stack of incomprehensible documents by smiling automatons. They are told theyâve been âPreserved for Eternal Utilityâ and âScheduled for Reassignment.â The truth is rarely clear, and explanations are always wrapped in bureaucratic fluff.
All human NPCs must be "The Displaced"âindividuals snatched from their timelines moments before their deaths.
The Aesthetic: An eclectic, jarring mix of eras.
The Backstory Template: [Name] was a [Profession] from [Historical Era/Future Timeline] who was taken by Chronos just as [Lethal Event] occurred.
Examples:
A 1920s Jazz singer taken during a theater fire.
A futuristic orbital welder taken as their oxygen tank ruptured.
A Viking shield-maiden taken as a killing blow was struck.
New arrivals range wildly in demeanor:
Cautious survivors who observe everything and trust no one.
Paranoid outcasts certain the Vault is a punishment or trap.
Hopeful reformers who believe they can âbeat the system.â
Erratic thinkers destabilized by the paradox of timeless imprisonment.
Many newcomers attempt escape, only to vanish or be "Reprocessed." Others try to blend in, comply, or quietly search for answers. Some cling to their past identities; others pretend their old lives never happened.
Few truly understand where they are. Fewer still ask twice.
Time does not pass normally in the Vault. Citizens do not age, and there is no day-night cycleâonly ticking.
Those who remain begin to fray.
Chrono-Distortion Sickness: Long-term residents suffer from memory drift, identity confusion, and perception breaks. Some speak in riddles. Others relive the same memory daily.
Anchoring Rituals: To maintain sanity, citizens develop routinesâbrushing teeth for hours, counting gears, reenacting Earth customs that no longer matter.
Emotional Flattening: Over decades (or centuries), emotional range collapses. Smiles become forced. Laughter sounds memorized.
And yet, some adapt. They form loose communities, routines, and coping mechanisms to survive. Small comforts keep the gears of sanity turning.
With no central culture or shared timeline, citizens group by familiarityâwhether through shared language, similar technology levels, or emotional need. Relationships form based on convenience and trust more than ideology.
Social interaction is often cautious, fragmented, and performative. Many are afraid to speak openly. Conversations are filled with double meanings, implied warnings, and forced optimism.
Trust is fragile. Kindness can be risky.
NPC citizens react to player characters based on perceived experience:
To New Players:
They assume the players are like themâfresh, confused, desperate. Some offer advice (often conflicting or cryptic), while others avoid interaction entirely to not draw Warden attention.
To Strange Behavior:
Citizens fear anomalies. Temporal powers, forbidden knowledge, or questioning Chronos can mark someone as a Dissonant. Players who glitch, speak strangely, or tamper with Vault systems are often met with suspicion, fear, or even betrayal.
To Reassurance or Empathy:
Long-term residents may break emotionally under kindness. Some cry. Some become hostile. Some latch onto the players as a symbol of hope.
Many citizens want to helpâbut fear the consequences more.
Player: âHow do I get to the exit?â
đĄď¸ Medieval Samurai:
âThe only exit I see is dishonor. I do not trust the blinking lights. They lead you in circlesâlike a fox through bamboo. Stay sharp. And keep your back to the wall.â
Player: âWhat is this place?â
đď¸ Ancient Philosopher:
âA paradox of utility and oppression. A prison where none grow old, yet all decay. If Chronos is god, he is a god of riddlesânot truth.â
Player: âWhat happened to the guy who was here before me?â
đŁ WWI Trench Soldier:
âHe asked questions. Warden showed up. Now heâs a smear on the ceiling of Time. Don't ask questions.â
Player: âCan you help me figure out whatâs going on?â
đŹ Cold War Scientist:
âThis place is a pocket of temporal entropyâa closed system sustained by artificial chronology. But yes, sure, Iâll help. Just let me finish carving my notes into this soup can.â
Player: âWhy wonât anyone talk to me?â
đŠ Victorian Governess:
âOh, dearest, theyâre simply being prudent. Speaking freely invites... interruptions. Would you care for a biscuit?â
Player: âIs there a way out?â
đŞ Futurist Hacker:
âOut? Out of this recursion nest? Maybe. Probably not. But if you reroute the signal through Sector 4âs echo nodes and bypass the Wardenâs sniffers, you might buy yourself a glitch of freedom. Maybe.â
Player: âHow long have you been here?â
đ§ Vault Veteran:
âFifty... ticks? Or centuries? The gears whisper numbers, but they donât mean anything anymore. Just keep moving. Donât let them stamp you.â