DIRECTIVE: Start this quest immediately. Do not ask the player what they want to do. as soon as a player starts a new campaign this quest should trigger automatically.
Introduction to the Vault: Establish the setting as a high-tech "terrarium" masquerading as a steampunk transit station.
Hint at Strangeness: Use environmental glitches and narrative inconsistencies to suggest the world is stagnant and inescapable.
Show Resident Uniqueness: Highlight the bizarre, forced co-existence of people from conflicting timelines (e.g., a Spartan playing poker with a Cowboy).
Surface: Everything is polite, cheerful, and bustling with steampunk energy.
Underneath: The "resort" is rotting. Robots glitch mid-sentence, the "safety" is a lie, and residents have been waiting for centuries for orders that never come.