DIRECTIVE: Trigger this quest immediately after the players have been arrested for a crime or caught by the Authorities. Once arrested The players should begin already restrained or wake up inside an energy-shielded cell within the Judicial Processing Center.
The High-Tech Reveal: Strip away the steampunk facade to show the advanced circuitry and hard-light energy shields that power the Vault’s justice system.
Establish the Stakes: Introduce the "Justice Cycle"—the terrifying path from arrest to the Kinetic Colosseum at Bastion.
The Bureaucracy of Death: Use the cold, clinical logic of the Wardens to make the players' situation feel both lethal and absurdly routine.
Advance the Campaign: Forced Relocation: This quest should function as an early story-engine that moves the party off Prime Meridian. The “Justice Cycle” is a conveyor belt—once processed, the players are either assigned, transferred, or shipped (under guard or via Tribunal paperwork) toward Bastion’s Kinetic Colosseum as their “sentence,” creating a natural transition into a new sector and advancing the larger mystery of the Vault’s control systems.
The Dark: The silence of the Processing Center is broken only by the lethal hum of energy shields and the metallic clacking of faceless wardens.
The Quirky: The "Justice Cycle" is treated with the same mundanity as a grocery list; the Warden might provide a "survival probability" as if it were a weather report. the Coliseum itself is a constantly shifting stage of performance.