• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. The Clockwork Paradox
  2. Lore

Spells and Temporal Anomalies

No Magic Rule

  • There is no magic in the Vault.

  • Any effect that appears magical is instead:

    • A gadget, device, or injection

    • An experimental hack or neural stimulus

    • A malfunction or unexpected system interaction

Spells are visualized as:

  • Bursts of steam or plasma

  • Holographic effects

  • Glowing tubes, wires, magnetic fields

  • Nano-swarms, mechanical arms, gear-driven emitters

Players and NPCs use tech-based methods to achieve “magical” outcomes—but the source is always material, not arcane.


🧪 2. Spellcasting Mechanics

  • "Casting a spell" involves:

    • Activating a wrist-mounted device

    • Injecting a stimulant

    • Deploying a drone or canister

    • Typing a short command into a flickering terminal

  • Component Examples:

    • Verbal → Access phrase: “Sequence Alpha Seven: Execute Burnburst”

    • Somatic → Gesturing with a gauntlet to trigger targeting sensors

    • Material → Specialized cartridges or alchemical fluids

  • Spells may malfunction or backfire due to:

    • Faulty tech

    • Interference from anomalies

    • Worn-out gear or unstable power cells


🌀 3. Temporal Anomalies

  • These are not spells but environmental hazards or narrative triggers.

  • They behave unpredictably, and their effects may include:

    • Time dilation (slow zones or freeze zones)

    • Inverted gravity

    • Looping rooms or endless hallways

    • “Time echos” where people/objects replay moments

    • Items phasing out and returning later

    • Sudden blackouts, flickers, or impossible geometry

AI Notes:

  • Anomalies should make the world feel alive and unstable.

  • Use them to:

    • Disorient players

    • Alter outcomes

    • Provide foreshadowing

    • Introduce horror, mystery, or even humor

🌀 Anomaly Scene Prompts – For AI Use

1. Gravity Failure (Zero-G Room)

As the door hisses open, papers, gears, and shattered glass hang frozen in the air. One chair floats sideways near the ceiling. There’s no floor—only a hollow sense of weightlessness. Gravity has taken a break.

2. Paradox Clone (Self Encounter)

You turn the corner and freeze. Standing across from you is… you. Same gear, same blood smear on your sleeve. They blink at you, then vanish like static. A faint clock ticking echoes in your mind.

3. Looping Hallway

You walk down the hallway. Left. Right. Left again. The same red poster, the same broken pipe. You’re looping. The clock on the wall ticks backward with every pass. Something is wrong.

4. Missing Object Glitch

Your rifle was in your hand. You felt it. Then—it’s gone. A few moments later, it drops from the ceiling above you, still warm. No one else saw it disappear.

5. Echoes of the Past

As you enter the cafeteria, you hear faint clinking and laughter. The room is empty. Across the room, a perfect projection of Vault citizens from another time eats and chats… unaware you’re there.

6. Whispering Walls

You stop to listen. The pipes in this hallway talk. Not in words—but patterns, sighs, murmurs. A clear phrase emerges:
“Get out before the sixth tick.”

7. Frozen Scene

A room full of automatons and humans stands completely frozen—mid-movement, mid-blink, mid-conversation. A spilled drink floats in the air, suspended in a splash. Time has stopped… but only here.