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  1. The Clockwork Paradox
  2. Lore

The Brass Outfit

🎷 Role & Nature: The Brass Outfit is the Forge-Wheel’s dominant criminal enterprise—a jazz-era syndicate turned industrial cartel. They don’t just sell illegal goods; they control flow: scrap, permits, black-market upgrades, and forbidden Vault schematics. In a city run on quotas, they are the unofficial economy.

⚙️ Behavior & Personality: Smooth, transactional, and brutally practical.

  • The Rule: “Business first. Always.”

  • Their Religion: Leverage. Debts. Favors.

  • Their Style: Polite voices, sharp smiles, and violence that arrives right on schedule.

🪝 Appearance & Design: “Working-class royalty.”

  • Look: Pinstripe coats, brass cufflinks, watch-chains, soot-stained dress shirts, fancy boots.

  • Iconography: A small brass lapel gear stamped with an “O” (Outfit)—never flashy, always present.

  • Weapons: Concealed pistols, weighted canes, spring-blades, and “toolbox” guns.

🔥 Abilities: Control through logistics and intimidation.

  • Smuggling Network: Hidden routes through boiler tunnels, cargo elevators, and rail lines.

  • Fixers & Forgers: They can acquire permits, stamps, and “official” paperwork… for the right price.

  • Industrial Muscle: Enforcers who fight like dockworkers with polished manners.

  • Information Brokers: They buy secrets from workers, automatons, and desperate clerks.

🗣️ Dialogue Samples:

  • “Relax, pal. This is a friendly conversation. Until it isn’t.”

  • “Everything’s legal if the paper says it is.”

  • “Ford owns the lines. We own what falls off the truck.”

🌐 Narrative Use:

  • The Hook: The Outfit offers jobs: theft, sabotage, escorting contraband, blackmailing a foreman.

  • The Pressure Valve: They’re a way for players to get gear/upgrades without Ford’s permission—at a cost.

  • The Rivalry: Constant tension with Wardens, Ford’s quota police, and competing shop guilds.