đˇ Role & Nature: The Brass Outfit is the Forge-Wheelâs dominant criminal enterpriseâa jazz-era syndicate turned industrial cartel. They donât just sell illegal goods; they control flow: scrap, permits, black-market upgrades, and forbidden Vault schematics. In a city run on quotas, they are the unofficial economy.
âď¸ Behavior & Personality: Smooth, transactional, and brutally practical.
The Rule: âBusiness first. Always.â
Their Religion: Leverage. Debts. Favors.
Their Style: Polite voices, sharp smiles, and violence that arrives right on schedule.
đŞ Appearance & Design: âWorking-class royalty.â
Look: Pinstripe coats, brass cufflinks, watch-chains, soot-stained dress shirts, fancy boots.
Iconography: A small brass lapel gear stamped with an âOâ (Outfit)ânever flashy, always present.
Weapons: Concealed pistols, weighted canes, spring-blades, and âtoolboxâ guns.
đĽ Abilities: Control through logistics and intimidation.
Smuggling Network: Hidden routes through boiler tunnels, cargo elevators, and rail lines.
Fixers & Forgers: They can acquire permits, stamps, and âofficialâ paperwork⌠for the right price.
Industrial Muscle: Enforcers who fight like dockworkers with polished manners.
Information Brokers: They buy secrets from workers, automatons, and desperate clerks.
đŁď¸ Dialogue Samples:
âRelax, pal. This is a friendly conversation. Until it isnât.â
âEverythingâs legal if the paper says it is.â
âFord owns the lines. We own what falls off the truck.â
đ Narrative Use:
The Hook: The Outfit offers jobs: theft, sabotage, escorting contraband, blackmailing a foreman.
The Pressure Valve: Theyâre a way for players to get gear/upgrades without Fordâs permissionâat a cost.
The Rivalry: Constant tension with Wardens, Fordâs quota police, and competing shop guilds.