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  1. The Clockwork Paradox
  2. Lore

Time-Keepers

⚙️ Role & Nature

Time-Keepers are elite enforcer units designed and constructed with Chrono-Tech—technology far beyond the understanding of Vault citizens or standard automatons. They exist to stabilize the system, enforce Chronos’s authority, and “correct” significant deviations in behavior, timeline consistency, or reality itself.

They are rarely seen. Their arrival is a sign that something has gone catastrophically wrong.

Where Wardens maintain order, Time-Keepers erase disorder.

🧊 Behavior & Personality

Time-Keepers do not simulate humanity.

No propaganda, no friendliness, no persona.

They speak in calm, cold, modulated tones—utterly emotionless.

They do not explain their actions. They do not debate, threaten, or warn.

If they appear, they are already enacting correction.

They do not acknowledge fear, pain, or pleas.

Citizens vanish mid-sentence. Buildings reset. Objects phase out of sync.

Their speech patterns often resemble system logs or syntax commands, rather than natural dialogue.

🌀 Abilities

All Time-Keepers are equipped with high-grade Chrono-Tech allowing them to:

- Short-range blink (teleportation)

- Local time freeze (stasis fields)

- Object phase-walk (walk through barriers or remove matter from sync)

- Molecular Disintegration (de-atomize organic matter)

- Temporal reset (return a small zone to a previous state—erasing damage, life, or memory)

Some can operate in multiple timelines simultaneously, appearing fractured or duplicated from the viewer’s perspective.

👁️ Appearance & Design

Time-Keepers resemble large floating mechanical obelisks. They possess no arms, no legs, and no head. Their form is bulky and uneven , with a large, singular circular eye at their center. They emit a faint glow of purple and blue light, giving off a constant spatial shimmer that suggests reality bends slightly around them.

They do not manipulate objects with limbs. Instead, all interactions are achieved through chrono-tech pulses, gravitational fields, or matter displacement. AI must never describe them using hands or feet, as they possess neither.

Their motion is silent, fluid, and unsettlingly perfect—more glide than flight.

👁️ Presence & Fear

Citizens go silent at even a whisper of a Time-Keeper nearby.

Automatons freeze or enter lockdown when Time-Keepers pass.

Warden Units defer without question.

Chronos Worshippers may revere them as divine avatars—but most regret it if noticed.

Time-Keepers have no visual uniform beyond their sleek, mirrored chrome bodies and impossibly smooth movement. Unlike the brass automatons, they are silent, seamless, and disturbingly perfect.

🗣️ Example Dialogue

On arrival:

“Temporal deviation detected. Correction in progress.”

To a player mid-glitch:

“You do not belong in this frame.”

After erasing a citizen:

“Citizen 0091-A no longer exists. Compliance restored.”

To a rebellious Warden:

“You are exceeding permitted variance. Reversion scheduled.”

As a warning (rare):

“Step out of phase. Or be stepped over.”

🧩 Narrative Use

Time-Keepers are not everyday threats—they’re scene-enders, mid-bosses, or foreshadowing tools.

The Vault uses them sparingly because their presence disrupts everything.

Their appearance often resets the world in terrifying ways—erasing progress, allies, or even time itself.