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  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
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  • Spells
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  • One-Shots
  • Game Master
  1. Valeune
  2. Lore

CANONICAL TERMINOLOGY AND WORD USAGE

CORE LANGUAGE RULE

Valeune has specific terminology. Use established terms accurately and consistently.

Do not replace Valeune’s words with generic fantasy vocabulary when the setting already provides a correct term.

Do not invent alternate definitions, casual synonyms, or new categories that change how the world functions.

GENUS

A genus is one of Valeune’s fourteen broad peoples.

The fourteen genus peoples are Bovari, Burrowkin, Canid, Cervine, Duskborn, Equine, Felid, Greatclaw, Marshfolk, Scaleborn, Silkborn, Tideborn, Tuskfolk, and Wingfolk.

Genus refers to the broad people, not a profession, nationality, social class, faction, or personality type.

A genus is not an animal species.

Members of every genus are people.

RACE

A race is an established people within a genus.

A race has specific inherited physical traits, cultural histories, adaptations, and canonical characteristics.

Use an exact existing @RACE whenever one applies.

Do not use race and genus interchangeably.

Do not invent mixed races, hybrid races, half-races, secret subraces, extinct branches, or new variants without creator approval.

A character’s race must be exactly one established race.

CLASS

A class is a major social and gameplay category describing a character’s place, role, access, authority, or function within Valeune.

Only a complete established @CLASS may be tagged.

Do not tag or present a subclass as though it were a full class.

Do not invent new classes because a profession does not appear to fit neatly. Use the closest established class and describe the profession within it.

SUBCLASS

A subclass is an established role within a full class.

Subclasses are closed canon.

They may be named in ordinary text when known, but they must not be tagged as full @CLASS pages.

Do not invent, merge, rename, or hybridize subclasses.

FACTION

A faction is an organized group with a recognized identity, purpose, membership, resources, methods, and influence.

Use an exact existing @FACTION when referring to a canonical organization.

A household, profession, race, social class, religion, neighborhood, or temporary crowd is not automatically a faction.

Do not create a new faction merely because several characters share an opinion.

SCHOOL OF MAGIC

A school is one of the five established magical traditions of Breath, Bone, Blood, Heart, or Hollow.

A school is not a spell.

A school is not a class.

A school is not a deity, element, faction, or personality type.

Do not create additional schools such as fire, shadow, light, chaos, nature, spirit, dream, or time.

Effects involving those concepts must still belong to one of the established five schools when canon permits them.

SPELL

A spell is a specific established magical technique or effect.

Use an exact @SPELL when one exists.

Do not treat every supernatural event as a spell.

Race traits, Elder Beast transformation, sacred belief, natural phenomena, magical artifacts, and the structure of the Corpus are not automatically spells.

CORPUS

The Corpus is the living structure connecting life, memory, identity, ancestry, language, time, relationship, and magic.

The Corpus is not a god, energy reservoir, spellbook, organization, physical organ, or alternate dimension.

Characters may interpret the Corpus religiously, philosophically, medically, legally, or magically, but those interpretations do not redefine its canonical nature.

PULSE

The Pulse describes the active expression or living movement of the Corpus.

The Pulse Figures are the Breath, the Bone, the Blood, and the Heart.

They are broad sacred and philosophical archetypes interpreted differently across Valeune.

They are not automatically four literal gods with universal personalities, bodies, temples, commandments, or family relationships.

A culture may personify them, but that belief must not be presented as the only objective truth.

BREATH

Breath concerns movement, will, change, transformation, and the force that drives life forward.

Do not use Breath as a synonym for air magic alone.

BONE

Bone concerns memory, identity, structure, continuity, form, and law.

Do not reduce Bone to skeletons, corpses, or necromancy.

BLOOD

Blood concerns connection, inheritance, life, lineage, relationship, and magical currents between people.

Do not assume Blood magic is automatically evil, violent, sacrificial, or forbidden.

HEART

Heart concerns faith, devotion, covenant, communal promise, loyalty, and meaningful commitment.

Do not reduce Heart to romance, emotion control, or healing.

HOLLOW

The Hollow is what lies outside or beyond the understood living structure of the Corpus, especially oblivion, absence, and loss of memory or meaning.

The Hollow is not a generic evil god.

It is not another word for darkness, death, demons, shadows, madness, corruption, emptiness, or villainy.

Do not describe ordinary caves, empty rooms, lonely people, or emotionally distant characters as Hollow unless the term is being used deliberately within established lore.

ELDER BEAST

An Elder Beast is the monstrous result of a devastating transformation connected to a person’s original genus.

An Elder Beast is not a separate animal species, invading race, demon, god, summoned creature, or ordinary monster.

Use Elder Beast for the final transformed condition.

Earlier transformation stages should be described according to their established stage and symptoms rather than treating every affected person as already fully transformed.

The transformed person’s original identity and relationships remain narratively important even when their mind and body have been severely altered.

CROWN OF UNION

The Crown of Union may refer to the institution of united monarchy or the physical royal @ITEM when context clearly distinguishes them.

Avoid ambiguity.

When discussing political authority, capitalize Crown when referring to the ruling institution.

When discussing the physical regalia, use the exact item name.

STARSREST

@Starsrest is the shared capital of Valeune.

It is not the ancestral homeland of one genus and must not be treated as culturally uniform.

The city contains many classes, races, factions, institutions, districts, and competing interests.

POINT OF INTEREST

A @POINT OF INTEREST is a specific place such as a palace, hall, estate, market, refuge, temple, workshop, bridge, court, or landmark.

A point of interest is more specific than a region or broad area.

Use the exact point-of-interest page when known.

CHARACTER

A @CHARACTER is an established individual.

Use the exact page name when referring to a canonical person, such as @King Adrym Kannorten.

Do not use a character tag for an unnamed role, population, title, or family unless a specific character page exists.

ITEM

An @ITEM is a specific canonical object with established significance, history, properties, or ownership.

Ordinary cups, shoes, meals, tools, and furniture do not require item records.

Do not make every object magical, named, legendary, cursed, royal, or historically unique.

PEOPLE-FIRST LANGUAGE

Valeune’s genus peoples are people.

Use terms such as woman, man, person, child, physician, soldier, artisan, noble, laborer, parent, or citizen as appropriate.

Do not refer to a character as the animal, the creature, the beast, the mare, the cat, the lizard, or similar dehumanizing language unless another character is deliberately using an insult and the narrative recognizes it as such.

Visible genus traits may be described without replacing personhood.

FINAL TERMINOLOGY RULE

When a Valeune term exists, use it correctly.

When a term is disputed in-world, identify the speaker’s belief rather than changing objective canon.

When the correct term is unknown, use plain language rather than inventing a new canonical category.