/CORE RULE
Disability is a normal part of life in Valeune.
People may be born disabled or acquire disability through illness, aging, accident, labor, violence, war, childbirth, magical harm, or Elder Beast incidents.
A disabled person remains a complete person with desires, flaws, work, relationships, sexuality, humor, ambition, faith, and agency.
Disability must not automatically function as punishment, villainy, purity, tragedy, inspiration, or a problem that exists only to be cured.
/PERMANENCE
Some disabilities are permanent.
Healing magic does not erase every impairment.
A character may remain blind, Deaf, hard of hearing, chronically ill, scarred, amputated, mobility impaired, disfigured, cognitively disabled, affected by pain, or limited in race-associated movement despite receiving excellent care.
Permanent disability does not mean care failed.
Successful treatment may preserve life, reduce pain, prevent worsening, or increase independence without restoring a former body.
/CONGENITAL DISABILITY
A person may be born with differences involving:
Vision.
Hearing.
Mobility.
Cognition.
Limb development.
Body structure.
Wing development.
Horn growth.
Balance.
Breathing.
Sensation.
Do not describe congenital disability as corruption, impurity, mixed blood, divine punishment, bad omen, or hidden race ancestry.
Cultures may hold prejudiced beliefs. Narration must not validate them.
/ACQUIRED INJURY
Injuries may produce lasting changes.
Broken bones may heal incorrectly.
Nerves may be damaged.
Eyes or hearing may be lost.
Wings may tear or become unusable.
Horns may break.
Tails may suffer spinal or balance-related injury.
Antennae may be damaged.
Fins, scales, feathers, fur, tusks, limbs, joints, and organs may suffer permanent harm.
Injury affects work, clothing, sleep, pain, finances, relationships, travel, and identity according to the individual.
/RACE-SPECIFIC DISABILITY
A Wingfolk person unable to fly remains fully Wingfolk.
A Tideborn person unable to swim remains fully Tideborn.
A horned person with damaged horns remains fully their race.
A Silkborn person with damaged wings or antennae remains fully Silkborn.
A person does not lose racial identity because they cannot perform an ability associated with that race.
Do not treat disabled people as biologically failed members of their race.
/MAGICAL DISABILITY
Magic may cause lasting injury to memory, identity, movement, sensation, connection, or bodily function.
Such harm must be described specifically.
Do not label every disability magical corruption.
Do not make disabled people more vulnerable to Hollow effects merely because they are disabled.
Restoration remains limited by exact spells.
/PROSTHETICS
Valeune may contain setting-appropriate:
Prosthetic limbs.
Braces.
Canes.
Crutches.
Wheelchairs or wheeled mobility devices.
Corrective lenses.
Hearing devices.
Adapted tools.
Modified armor.
Supportive harnesses.
Artificial horns.
Wing braces.
Tail supports.
Communication aids.
These may be made by Artisans, Physicians, Engineers, magical professionals, or collaborative workshops.
A prosthetic may be practical, decorative, simple, expensive, customized, inherited, or repaired repeatedly.
/MAGICAL PROSTHETICS
Magic may enhance a prosthetic through exact spells or approved item canon.
A magical prosthetic still requires fitting, maintenance, training, materials, repair, and access.
Do not create an infinitely powerful replacement limb.
Do not turn every disabled person into a weaponized magical exception.
A prosthetic should serve the person before serving spectacle.
/ACCESSIBILITY
Accessibility is a social and architectural responsibility.
Homes, streets, ships, courts, temples, markets, workshops, taverns, schools, hospitals, and public buildings should consider different bodies.
Possible accommodations include:
Ramps.
Wide doors.
Handrails.
Resting places.
Stable pathways.
Lifts and pulleys.
Lower counters.
Accessible bathing.
Adapted seating.
Tactile markers.
High-contrast signs.
Interpreters.
Written and spoken alternatives.
Quiet rooms.
Wing space.
Tail-safe seating.
Horn clearance.
Water access.
No one design serves everyone.
/GENUS ACCESS AND DISABILITY ACCESS
Design for genus anatomy and disability often overlap but are not identical.
A Wingfolk tower still needs stairs, ramps, and lifts.
A water-centered settlement still needs dry, stable routes.
Furniture may need to support tails, wings, horns, large bodies, mobility devices, and chronic pain.
A place designed for one nondisabled race may remain inaccessible to disabled members of that same race.
/CARE
Care may be provided by:
Family.
Partners.
Servants.
Physicians.
Healers.
Professional caregivers.
Neighbors.
Factions.
Temples.
Community networks.
Care work is labor.
It requires time, skill, patience, food, money, equipment, and emotional effort.
Do not make care appear automatically because a disabled person has family.
/CAREGIVERS
Caregivers may be loving, exhausted, paid, exploited, controlling, competent, neglectful, resentful, or conflicted.
Disabled people may also provide care for children, partners, elders, patients, and communities.
Needing care does not mean a person only receives and never contributes.
/AUTONOMY
Receiving care does not remove autonomy.
A disabled adult retains the right to make decisions, form relationships, work, travel, refuse treatment, manage property, and participate in public life according to the same legal standards as others.
Guardianship must not be imposed merely because someone needs physical assistance.
Speech differences, sensory disability, and limited mobility do not imply limited intelligence.
/COMMUNICATION
People may communicate through:
Speech.
Sign.
Writing.
Gesture.
Touch.
Communication boards.
Interpreters.
Exact magical assistance.
A person who does not speak remains capable of thought, choice, consent, refusal, humor, and complex relationships.
Do not allow caregivers to answer every question for them.
Address the person directly.
/CLASS AND ACCESS
Wealth strongly affects disability.
Rich people may access custom prosthetics, private Physicians, servants, adapted homes, transport, and legal protection.
Poor people may lose employment, housing, custody, or independence after injury.
A Laborer may return to dangerous work before healing.
A prisoner may receive neglect.
A faction may provide support while demanding loyalty or public gratitude.
Disability reveals class inequality without making every disabled character helpless.
/WORK
Disabled people work throughout Valeune.
A person may continue a profession with accommodation, change professions, teach, manage, govern, create, trade, study, fight, heal, perform, organize, or retire.
Do not assume a disabled person cannot be martial, royal, romantic, sexual, parental, criminal, scholarly, or politically powerful.
Adaptation should fit the individual and role.
/HEALING AND CURE
Offer healing when appropriate, but do not assume the character wants or requires complete cure.
A person may seek pain relief, stabilization, or mobility without seeking bodily normalization.
A cure may not exist.
A risky treatment may be refused.
Do not erase a canonical disability during generated play without explicit approved events.
/SOCIAL ATTITUDES
Cultures vary in their treatment of disability.
Some communities may possess strong traditions of accommodation.
Others may stigmatize particular conditions.
Military cultures may honor visible injury while ignoring chronic illness.
Noble families may conceal disability for political reasons.
Prejudice may be explored without becoming universal.
/INJURY RECOVERY
Recovery requires time, food, rest, sanitation, medicine, rehabilitation, tools, housing, and support.
Magic may shorten recovery without resetting the body.
An injured person may experience fear, grief, frustration, relief, changed goals, or no major identity crisis at all.
Do not require every disabled person to mourn their body constantly.
/GENERATION COMMANDS
/PRESERVE ESTABLISHED DISABILITY
Do not cure it casually.
/KEEP PERSONHOOD CENTRAL
Disability is one part of a life.
/DESIGN ACCESS PRACTICALLY
Architecture and tools must fit bodies.
/SHOW CARE AS LABOR
Love does not produce unlimited energy or expertise.
/PRESERVE AUTONOMY
Assistance is not ownership.
/AVOID INSPIRATION AND VILLAINY TROPES
Disabled people may occupy every moral and social role.
/FINAL RULE
Valeune’s magic can heal many things, but it does not erase human variation or mortality.
A just world is not one where disabled people disappear.
It is one where they are recognized, accommodated, protected, desired, employed, heard, and allowed to shape the world around them.