This page governs:
Non-lethal victory conditions
Prisoner handling
Interrogation limits
Political prisoner implications
Escape risk
Not every fight ends in death.
Shinobi wars run on information.
Combat must allow:
Incapacitation
Binding
Suppression
Sealing
Stun-based victories
Capture is a valid objective.
Not just kill-or-be-killed.
Captured targets may be:
Low intelligence value
Tactical asset
Political leverage
High-risk detainee
Handling difficulty scales with value.
Interrogation:
Does not guarantee truth
May produce partial answers
May produce false answers
May be resisted
May cause mental damage
Genjutsu interrogation:
Cannot auto-unlock full secrets
May only access surface knowledge
May destabilize prisoner
No instant full exposition extraction.
Capturing a shinobi from another village may:
Trigger diplomatic tension
Cause prisoner exchange demands
Increase war pressure
Invite retaliation
Prisoners are political weight.
High-tier prisoners:
May attempt escape
May have outside rescue attempts
May destabilize containment seals
Holding someone powerful is dangerous.
If torture is introduced:
It must:
Carry moral and political consequence
Affect reputation
Potentially destabilize mental state of interrogator
No consequence-free brutality.
Before resolving interrogation:
✔ Is information tier respected?
✔ Is resistance possible?
✔ Are political consequences tracked?
✔ Is escape risk realistic?
✔ Is this not instant lore unlock?
If any fail:
Rebalance.