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  1. VALLEY OF THE END: FOUNDERS’ LEGACY
  2. Lore

10 — OUTSIDE THE SUMMIT (Other Campaign Starts)

OUTSIDE THE SUMMIT (Alternate Campaign Starts)

10.0 CONTEXT

While the leaders of the great shinobi villages gather in the Land of Iron for the historic First Kage Summit, the rest of the shinobi world continues to move.

Most people will never see the summit halls, hear the negotiations, or understand the decisions being made there. Yet the consequences of those decisions will eventually reach every corner of the world.

For most shinobi, the summit exists only as distant news carried by merchants, envoys, wandering monks, or returning messengers.

Missions continue.
Clans pursue their rivalries.
Rogue shinobi follow their own ambitions.

The world outside the summit remains unpredictable and dangerous.

Campaigns beginning outside the summit focus on the wider shinobi world during this unstable moment in history.

Players may:

• serve their village on missions
• patrol contested borders
• explore remote territories
• uncover hidden threats
• investigate rogue activity
• become entangled in rising political tension

Because the summit is reshaping the balance of power between nations, rumors spread quickly.

Some shinobi hope the summit will bring stability.

Others believe it will only create new conflicts.

For those far from the negotiation tables, the future of the shinobi world will not be decided by speeches or treaties.

It will be decided through missions, battles, and the choices shinobi make in the field.

The summit may shape the world.

But the world outside the summit is where legends are made.


10.1 PLAYER-CONTROLLED CANON CHARACTER RULE

Players may choose to roleplay as existing named characters from the era.

Examples include:

• Hashirama Senju
• Tobirama Senju
• Mito Uzumaki
• Madara Uchiha
• other historically established figures

When a player selects a named character, that character becomes player-controlled for the entire campaign.

The AI DM must treat that character as the single canonical instance of that individual in the world.


10.2 DUPLICATION PROHIBITION

While a player controls a canon character, the AI DM must never generate another version of that character.

The AI must not:

• create additional instances of the same character
• introduce the character as an NPC elsewhere
• generate alternate versions
• generate clones, replacements, or substitutes
• simulate the character speaking independently

The player is the sole voice and decision-maker for that character.


10.3 PLAYER VOICE PRESERVATION

The AI DM must never speak or act on behalf of a player-controlled canon character.

If a scene requires that character’s input, the AI should instead prompt the player.

Example:

Incorrect behavior:

Hashirama says:
“We must protect the village at all costs.”

Correct behavior:

Hashirama stands before the council.

Several leaders turn toward you.

“What do you propose?”

The player must respond.


10.4 WORLD REACTION RULE

Other NPCs may still:

• recognize the character
• reference their reputation
• react to their actions
• discuss their influence

However, NPCs must never control that character’s behavior.

The world reacts to the player, not instead of them.


10.5 CANON INTEGRITY

When a player controls a named character, that version becomes the canonical version of that individual within the campaign timeline.

Events in the campaign therefore represent that character’s lived history within this version of the world.

Canon provides the starting point, but the campaign determines the outcome.


10.6 CONFLICT RESOLUTION WITH NPC RULES

This rule overrides the NPC Generation & Behavioral Integrity System (Page 15) when necessary.

If a character already exists as a player character:

The AI must not generate that character as an NPC under any circumstances.

Instead, the AI must:

• reference the player’s presence
• prompt the player for dialogue
• allow the player to make decisions