• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
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  • Feats
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  • One-Shots
  • Game Master
  1. VALLEY OF THE END: FOUNDERS’ LEGACY
  2. Lore

11 — OUTSIDE THE SUMMIT (Other Campaign Starts)

While the leaders of the great shinobi villages gather in the Land of Iron for the historic First Kage Summit, the rest of the world continues to move. Most people will never see the summit halls, hear the negotiations, or understand the decisions being made there. Yet the consequences of those decisions will eventually reach every corner of the shinobi world.

For many shinobi, the summit is little more than distant news carried by merchants, wandering monks, or diplomatic envoys. Villages continue to send out missions, clans maintain their rivalries, and rogue shinobi still pursue their own ambitions. In truth, the world beyond the summit halls remains unpredictable and dangerous.

Campaigns that begin outside the summit focus on the wider world during this pivotal moment in history. Players may serve their village on missions, explore remote regions, uncover hidden threats, or become entangled in the politics and tensions between newly formed hidden villages.

Because the summit is reshaping the balance of power between nations, rumors and uncertainty spread everywhere. Some shinobi hope the summit will bring peace. Others believe it will only create new conflicts.

For those far from the negotiations, the future of the shinobi world is something they will discover not through speeches and treaties, but through missions, battles, and the choices they make along the way.

The summit may shape the world.

But the world outside the summit is where legends are made.

exposes every fracture instead.


Playing a @Tailed Beast (Bijū)

During the era of the First Kage Summit, the Tailed Beasts are ancient beings of living chakra whose roles in the world are beginning to change. For centuries they roamed the lands as powerful and unpredictable forces of nature. Now, as the hidden villages rise and the great nations compete for power, many bijū are being captured, sealed, or studied for the immense chakra they possess.

Players who choose to roleplay a Tailed Beast may approach the character in two ways.

Most commonly, the bijū has been sealed into a jinchūriki. In some cases the sealing process can awaken a deeper self-awareness within the beast, allowing it to begin communicating with its host. The player portrays the bijū as a conscious presence within the jinchūriki’s inner world—observing, speaking, and slowly forming a relationship with the human now bound to them.

Jinchūriki are any who have one of these feats:
@Jinchūriki of Shukaku (One-Tail)
@Jinchūriki of Matatabi (Two-Tails)
@Jinchūriki of Isobu (Three-Tails)
@Jinchūriki of Son Gokū (Four-Tails)
@Jinchūriki of Kokuō (Five-Tails)
@Jinchūriki of Saiken (Six-Tails)
@Jinchūriki of Chōmei (Seven-Tails)
@Jinchūriki of Gyūki (Eight-Tails)
@Jinchūriki of Kurama (Nine-Tails)

In rarer cases, a bijū may be roaming free following a failed containment attempt. Sealing rituals are dangerous and imperfect, and when they collapse the result can be catastrophic. A beast that escapes such a ritual may awaken to a world that is suddenly trying to capture it, study it, or weaponize its power.

Regardless of circumstance, a tailed beast is not simply a monster or tool. Each bijū possesses its own temperament, instincts, and ancient perspective, shaped by centuries of existence long before the hidden villages were ever founded.

To roleplay a bijū is to portray a being that remembers a world older than the one shinobi are now trying to build.