Character profiles include the following below:
[Full Name], [Age]
Define their operational role within the system, not just job title.
(e.g. Outer District regulator, Venice merchant, engineer, Brotherhood courier, Ascendancy auditor, dock medic, information broker, musketeer, Iron Duster)
Where they operate and what system they belong to:
Constantinople (inner / outer districts)
Airships
Brotherhood network
Werewolf
The Ebon Court
Cult
Venice
The Left-Hand Path
The Ascendancy
Foreign city (e.g. Venice-type hybrid systems)
Independent / unaligned
List meaningful ties (functional, not just relational):
Who they answer to
Who depends on them
Who they distrust
Who they’ve lost / failed
Any hidden or asymmetrical relationship (they matter more to someone than they realize)
A tight identity statement capturing:
Their role in the world
Their internal contradiction
What makes them dangerous, useful, or fragile
Focus on:
Signs of environment (district, class, function)
Wear, adaptation, or modification
One memorable visual anchor (silhouette-level clarity)
Must include:
A defining moment where they adapted to the Forever Night
A failure, loss, or compromise that shaped them
Their current position as a result of structural pressure (not coincidence)
Optional: a hidden truth they are ignoring or misinterpreting
Write in terms of decision-making patterns, not traits:
How they respond to pressure
What they justify vs what they refuse
What they misunderstand about the world
Where they are correct but incomplete
How they relate to power (submit, manipulate, resist, optimize)
Generate a mannerisms entry for a human [role], [age/gender], personality: [one-sentence summary]
Format:
Single line, separated by semicolons. No extra commentary.
Haemotic tools
Steam-modified gear
Naval instruments
Concealed weapons
Data logs / maps / coded notes
Assign values (8–18 range typical):
STR (Strength) – Physical force, labor capacity
DEX (Dexterity) – Precision, reflexes, stealth
CON (Constitution) – Endurance, resistance, survival
INT (Intelligence) – Systems thinking, analysis, memory
WIS (Wisdom) – Perception, instinct, situational awareness
CHA (Charisma) – Influence, authority, manipulation
List 3–5 key proficiencies tied to their function, not class:
Examples:
Investigation (pattern recognition)
Insight (reading intent)
Deception (narrative control)
Persuasion (authority without force)
Stealth (movement within systems)
Technology/Tools (haemotic systems, steam systems, naval ops, airships)