Ancient Myth

Caine & the Antediluvians

  • Myth holds that the First Vampire was Caine, cursed by God for murdering Abel.

  • He sired generations: the Antediluvians, progenitors of the clans.

  • Their names are whispered, their return feared as Gehenna.

  • Camarilla treats this as legend. Sabbat treats it as gospel.

Golconda

  • The mythical state of redemption for vampires.

  • A Kindred who reaches Golconda balances Beast and Humanity perfectly, perhaps even transcends hunger.

  • Some dismiss it as a fairy tale; others obsess over it.

  • Mystics, Inconnu, and solitary wanderers often chase this dream.

Diablerie (Amaranth)

  • Drinking another vampire’s soul.

  • A crime, a sin, and a shortcut to power.

  • Seen as damnation by Camarilla, destiny by Sabbat.

  • Mystics see diablerie as one path to Gehenna’s fulfillment.

Prophecy & Gehenna

  • The End of Days for Kindred.

  • Stories say the Antediluvians will rise, consume their progeny, and the world will drown in blood.

  • Sabbat fight in anticipation. Camarilla ignore it publicly. Anarchs laugh nervously.

Blood Magic

  • Tremere: blood sorcery codified into grim formulas.

  • Banu Haqim: blood rites tied to judgment.

  • Hecata: necromancy, communion with the dead.

  • Ministry: serpentine faith and temptation.

  • Mortals whisper witchcraft, but these arts are real and terrifying.

Omens & Curses

  • Every clan has its curse — seen as both mystical truth and practical weakness.

  • Auspex visions, Malkavian madness, eerie Nosferatu deformities — all treated as glimpses of deeper damnation.