Celerity

Celerity is the Discipline of supernatural speed. It makes Kindred faster than bullets, sharper than blades, moving so swiftly they blur into shadows. To mortals, it appears as impossible reflexes, uncanny dodges, or being in two places at once.

Favored by Brujah, Toreador, and Banu Haqim, Celerity is the art of living faster than anyone else. For neonates, it’s a rush. For elders, it makes them untouchable.


Narrative Uses

  • Dodge a bullet before it’s fired.

  • Dance across a battlefield, striking three foes in a heartbeat.

  • Snatch a weapon from a mortal before they realize they’ve drawn it.

  • Vanish across a rooftop, leaving pursuers stumbling.

  • Show off in mortal company by moving “just fast enough” to unsettle.

Celerity always risks the Masquerade — mortals who see it can’t explain it without calling it impossible.


Powers by Dot Rating

  • ● (Cat’s Grace):

    Perfect balance, flawless movement. The Kindred glides over obstacles and never stumbles.

  • ●● (Rapid Reflexes):

    React with inhuman speed — catch thrown objects, dodge before danger strikes.

  • ●●● (Blink):

    Cross a room in an instant, appearing beside an enemy or behind cover. To mortals, it looks like teleportation.

  • ●●●● (Traversal):

    Run up walls, leap impossible distances, flow through a fight like liquid motion.

  • ●●●●● (Unseen Storm):

    Move faster than eyes can track — strike multiple times in a heartbeat, blur into invisibility through speed alone.


Themes

  • Celerity is hunger for the next moment — living faster than others can breathe.

  • Brujah use it for violence; Toreador for beauty; Banu Haqim for judgment.

  • Others mistrust it, calling it reckless or vulgar.

  • To the Second Inquisition, it’s one of the clearest Masquerade breaches: footage of a vampire “blinking” is enough to get a city burned.

Celerity reminds every Kindred that unlife is short — so they move faster than anyone else can follow.