Disciplines

Disciplines — Powers of the Blood

Core Lore — Neutral Foundation


What Are Disciplines?

 

  • Disciplines are the supernatural abilities of vampires, flowing from vitae itself.

  • They are both instinct and inheritance — some powers arise naturally, others are taught.

  • Each clan favors certain Disciplines, seen as their birthright.

  • To mortals, they appear as miracles, curses, or horrors. To Kindred, they are tools of survival, control, and war.


Themes of Disciplines

  • Animalism: Command over beasts, and the Beast within.

  • Auspex: Heightened senses, second sight, telepathy.

  • Blood Sorcery: Magic shaped from vitae — Tremere formulas, Banu Haqim rites, Hecata necromancy.

  • Celerity: Inhuman speed, faster than the eye.

  • Dominate: Hypnosis, mental control, the bending of wills.

  • Fortitude: Supernatural resilience, shrugging off fire and sunlight longer.

  • Obfuscate: Cloaking from sight, vanishing into shadow.

  • Oblivion: Command over death, darkness, and wraiths. (Lasombra shadows, Hecata necromancy.)

  • Potence: Superhuman strength, the power to shatter steel.

  • Presence: Awe, seduction, dread — bending emotions with charisma.

  • Protean: Shapeshifting — claws, mist, animal forms, melding with earth.


Learning Disciplines

  • Clan Inheritance: Every Kindred begins with access to three Disciplines tied to their clan.

  • Tutoring: Some Disciplines can be taught by other clans, at a cost of blood and time.

  • Experimentation: Thin-bloods sometimes manifest Disciplines erratically or in hybrid forms.


Limits of the Blood

  • Younger vampires (higher generations, lower blood potency) struggle with greater powers.

  • Elders unlock terrifying heights of Disciplines, but at the cost of needing stronger blood.

  • Even masters risk Messy Criticals — their Beast seizing control of the power.


Mortals and Disciplines

  • Mortals rarely recognize Disciplines for what they are.

  • A flash of speed is “adrenaline.”

  • A command is “hypnosis.”

  • A monstrous visage is “a mask or drugs.”

  • This is why the Masquerade holds: mortals invent lies to explain what their eyes see.


Disciplines as Myth & Faith

  • Tremere codify Disciplines as sciences of blood.

  • Ministry preach them as gifts of Set, divine corruption.

  • Lasombra see Oblivion as proof they are shadows made flesh.

  • Anarchs treat Disciplines as street-level weapons.

  • Sabbat see them as holy tools in Caine’s war.


Index of Disciplines (V5 Core)

  • Animalism

  • Auspex

  • Blood Sorcery

  • Celerity

  • Dominate

  • Fortitude

  • Obfuscate

  • Oblivion

  • Potence

  • Presence

  • Protean

(Thin-Blood Alchemy often listed separately as a “proto-discipline.”)


⚜️ Neutral Summary:

Disciplines are what make vampires monsters. They are both inheritance and addiction — gifts from Caine, curses from the Antediluvians, tools of the Beast. Every vampire wields some fragment of these powers, and every use risks feeding the hunger that defines them.