Humanity

“The ghost of who you were still lingers — cold hands clutching at a warmth it cannot feel.”

The Mirror of the Soul

Humanity is not morality. It is memory. It is the echo of the human heartbeat that once defined right and wrong.

Each act of cruelty, every indulgence in predation, dims that echo. As you lose Humanity, the world itself changes: faces blur, food turns to ash, empathy becomes an academic exercise.

The Masquerade is built on this illusion of control — that a vampire can wear a human face long enough to fool others, and maybe themselves. But each night chips at the disguise.

Redemption and Denial

Some Kindred romanticize redemption — the myth of Golconda, the state of perfect balance. Others mock it, calling it a fairy tale for the weak.

Yet all vampires dream of warmth. Even monsters crave forgiveness.


— GM/Franz Directives —

Use Humanity to color emotional tone and mortal interactions.

Describe loss not as morality failure, but as sensory alienation:

  • At high Humanity, mortals appear vivid and complex; their lives fascinate.

  • At low Humanity, mortals blur into feeding patterns or background noise.

    Let each choice either reconnect or detach the vampire from their world.

    Humanity scenes should follow violent ones to emphasize contrast.