Oblivion

Oblivion is the Discipline of darkness, decay, and the grave. It is two intertwined heritages: the Lasombra’s shadowcraftand the Hecata’s necromancy. Both drink from the same abyss — a power tied to nothingness itself.

To mortals, it manifests as unnatural darkness, ghostly whispers, or the cold of the grave. To Kindred, it is a reminder that unlife is only one step removed from death.


Narrative Uses

  • Lasombra cloaking Elysium in living shadow, choking rivals with tendrils of night.

  • A Hecata necromancer consulting a wraith for forbidden knowledge.

  • A vampire vanishing into blackness to escape hunters.

  • Shadow blades cutting foes who never see them coming.

  • Binding spirits to guard a haven or curse an enemy.

Oblivion is feared because it corrupts its wielder: the longer one calls upon it, the more the abyss stares back.


Powers by Dot Rating

  • ● (Shadow Cloak / Sense the Dead):

    Lasombra: summon minor darkness to conceal.

    Hecata: perceive spirits and traces of death.

  • ●● (Arms of Ahriman / Ashes to Ashes):

    Lasombra: summon tendrils of shadow to strike or grasp.

    Hecata: rot and corrode flesh, call on necrotic energy.

  • ●●● (Shadow Step / Oblivion’s Sight):

    Move through shadow as a doorway.

    Or see into the Shadowlands, glimpsing wraiths and the dead.

  • ●●●● (Umbral Shroud / Wraith Command):

    Envelop an area in supernatural darkness.

    Or summon, bind, and command a ghost.

  • ●●●●● (Abyssal Maw / Necrotic Gate):

    Call forth a living abyss to devour foes.

    Or open a gate into the lands of the dead, walking where no living soul can tread.


Themes

  • Oblivion is the antithesis of life: it reminds vampires they are not only predators but corpses.

  • Lasombra use it to dominate, proving their right to rule.

  • Hecata use it to control the dead, blurring the line between necromancer and lich.

  • Other clans see Oblivion as blasphemy, a curse within a curse.

  • Mortals who glimpse it rarely survive; shadows do not leave witnesses.

Oblivion reminds every Kindred that eternity is not guaranteed — the abyss waits, and it answers when called.