Three Largest Sects
The Camarilla (The Ivory Tower)
Claim to be the only true society of Kindred.
Guard the Traditions (especially Masquerade, Progeny, Destruction).
Now more paranoid than ever after the Second Inquisition.
Hide from modernity: no social media, no tech visibility.
Princes, Primogen, Sheriffs, Harpies run their domains like feudal lords.
The Anarch Movement (The Unbound)
Refuse the Ivory Tower, reject eternal elder tyranny.
Diverse, fractured, chaotic: gangs, communes, barons, militias.
Unified only by defiance — “No gods, no masters, no princes.”
Still follow Masquerade in practice (they don’t want to burn), but see it as camouflage, not sacred law.
In New Orleans, Tremé and Bywater would be hotbeds of Anarch politics.
The Sabbat (The Sword of Caine)
In V5 they’ve receded from most cities — off fighting the Gehenna Crusade.
Fanatical, religious, revel in rejecting Masquerade.
Packs, rituals, and the Vaulderie bind them.
In our Chronicle: they’re mostly rumors and bogeymen, but a stray pack could make for nightmare encounters.